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How do characters *gain* new classes? (In-game logic)
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1611096" data-attributes="member: 16936"><p>Yeah, basically.</p><p></p><p>I figure I'll worry about what a player wants his or her character to multiclass into when it's actually going to cause a serious problem for me or for the game as a whole. And since I have yet to even imagine a set of circumstances in which it would cause even a minor problem for anyone, I can honestly say that I don't think that I'll ever need to pay any attention at all to it. If some kind of weird, barely-explicable multiclassing is going to make a particular player happy, well, then I guess we're <em>all</em> going to be happy, because I'm not going to strain myself to invent some reason why they can't do it just for the thrill of saying "NO."</p><p></p><p>And there isn't a lot of emphasis on realism in a game where people can cast spells and fight dragons anyway, so I don't worry about trainers and the like, either. We just handwave all that boring stuff away during downtime, and only play out interactions with teachers and the like when it's actually going to be interesting for plot or character reasons.</p><p></p><p>--</p><p>i murdered verisimilitude, took its stuff, and spent the profits in vegas</p><p>ryan</p><p></p><p></p><p>EDIT TO ADD: Except for prestige classes. I tend to assume any prestige class is going to be a problem until demonstrated otherwise, so players who are aiming for a particular PrC have to tell me at least a level before they take it, so I can look it over and decide whether it's okay and see if there's an interesting way to work it in.</p><p></p><p>But that's a problem I have with prestige classes, not with our players. If I could rely on a prestige class fitting into the game as well as the core classes do, I wouldn't even bother doing that.</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1611096, member: 16936"] Yeah, basically. I figure I'll worry about what a player wants his or her character to multiclass into when it's actually going to cause a serious problem for me or for the game as a whole. And since I have yet to even imagine a set of circumstances in which it would cause even a minor problem for anyone, I can honestly say that I don't think that I'll ever need to pay any attention at all to it. If some kind of weird, barely-explicable multiclassing is going to make a particular player happy, well, then I guess we're [i]all[/i] going to be happy, because I'm not going to strain myself to invent some reason why they can't do it just for the thrill of saying "NO." And there isn't a lot of emphasis on realism in a game where people can cast spells and fight dragons anyway, so I don't worry about trainers and the like, either. We just handwave all that boring stuff away during downtime, and only play out interactions with teachers and the like when it's actually going to be interesting for plot or character reasons. -- i murdered verisimilitude, took its stuff, and spent the profits in vegas ryan EDIT TO ADD: Except for prestige classes. I tend to assume any prestige class is going to be a problem until demonstrated otherwise, so players who are aiming for a particular PrC have to tell me at least a level before they take it, so I can look it over and decide whether it's okay and see if there's an interesting way to work it in. But that's a problem I have with prestige classes, not with our players. If I could rely on a prestige class fitting into the game as well as the core classes do, I wouldn't even bother doing that. [/QUOTE]
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How do characters *gain* new classes? (In-game logic)
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