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General Tabletop Discussion
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How do characters *gain* new classes? (In-game logic)
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<blockquote data-quote="kigmatzomat" data-source="post: 1611790" data-attributes="member: 9254"><p>Leveling varies with the classes and the setting.</p><p></p><p>Pretty much anyone who takes part in combat on a regular basis can learn to go berserk on their own and gain levels in Barbarian. Levels of fighter require practicing with a variety of weapons and armors along with serious sparring which can again be acquired in combat. Rogues are kind of iffy; some people have a knack for being sharp-eyed, mentally cunning and opportunistic, but if the character wasn't already being mistaken for a rogue they probably need a tutor.</p><p></p><p>Ranger requires a bit more study since there's a lot of knowledge involved in tracking and understanding your chosen foes so a tutor is needed or long-term in game experience with your foe. A wizard needs a tutor or at least a hefty library and plenty of time. </p><p></p><p>Some require more setup. The bard in my game wanted to become an Arcane Archer, a PrC that IMC is restricted to the elven military. To acquire training he had to gain sponsorship to the academy in a way that wouldn't impare his adventuring career. </p><p></p><p>The rogue decided he wanted to go the dragon disciple route. So he started getting dreams and would randomly sense magical auras (spontaneous <em>Detect Magic</em>). He spent some time meditating (oddly not out of character) and focusing 'til he could manifest his spells naturally. Then his dreams stepped up and he's found himself evolving. Went 2 months in-game from when he got fire breath 'til he was in a situation stressful enough for him to use it on accident. </p><p></p><p>So there's no tried and true method, just doing what seems best for each character.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1611790, member: 9254"] Leveling varies with the classes and the setting. Pretty much anyone who takes part in combat on a regular basis can learn to go berserk on their own and gain levels in Barbarian. Levels of fighter require practicing with a variety of weapons and armors along with serious sparring which can again be acquired in combat. Rogues are kind of iffy; some people have a knack for being sharp-eyed, mentally cunning and opportunistic, but if the character wasn't already being mistaken for a rogue they probably need a tutor. Ranger requires a bit more study since there's a lot of knowledge involved in tracking and understanding your chosen foes so a tutor is needed or long-term in game experience with your foe. A wizard needs a tutor or at least a hefty library and plenty of time. Some require more setup. The bard in my game wanted to become an Arcane Archer, a PrC that IMC is restricted to the elven military. To acquire training he had to gain sponsorship to the academy in a way that wouldn't impare his adventuring career. The rogue decided he wanted to go the dragon disciple route. So he started getting dreams and would randomly sense magical auras (spontaneous [i]Detect Magic[/i]). He spent some time meditating (oddly not out of character) and focusing 'til he could manifest his spells naturally. Then his dreams stepped up and he's found himself evolving. Went 2 months in-game from when he got fire breath 'til he was in a situation stressful enough for him to use it on accident. So there's no tried and true method, just doing what seems best for each character. [/QUOTE]
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How do characters *gain* new classes? (In-game logic)
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