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How Do Curses Work In D&D 5E?
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<blockquote data-quote="AtomicPope" data-source="post: 8392797" data-attributes="member: 64790"><p>I ran a Book of Vile Darkness game ages ago for 3e (not for every group and lost a good player right away), and this brings back memories, and House Rules. Curses are a prominent feature among evil beings. Undeath was a common curse, lingering in a state of unlife, empty and hollow, feasting on flesh of your own people. Running a Greyhawk campaign it was set in the Great Kingdom of Ivid the Undying. The evil PCs were seeking an alternate means to power, usurping those around them with a helping six fingered hand. Right away it was clear I had to give curses a boost:</p><p></p><ul> <li data-xf-list-type="ul">Can't be removed with Dispel Magic</li> <li data-xf-list-type="ul">Must be removed with Greater Restoration, Remove Curse, or Break Enchantment (or similar magic) at an equal level as the curse was cast.</li> </ul><p></p><p>Curses needed respect. As soon as the power of curses were increased, players were eager to gain access to them. Even the Barbarian Orc struck a deal for the power to curse his enemies. Because dump stats were a thing I put a caveat on his power: he had to say the creature's name. Then, as if it were all planned, no one was ever named Bob or Steve again. The Elven captain who gave them so much trouble couldn't be cursed by the name "Glen", as his proper named was Glen'findel'wynar and an Orc with a 5 Int couldn't easily pronounce it.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 8392797, member: 64790"] I ran a Book of Vile Darkness game ages ago for 3e (not for every group and lost a good player right away), and this brings back memories, and House Rules. Curses are a prominent feature among evil beings. Undeath was a common curse, lingering in a state of unlife, empty and hollow, feasting on flesh of your own people. Running a Greyhawk campaign it was set in the Great Kingdom of Ivid the Undying. The evil PCs were seeking an alternate means to power, usurping those around them with a helping six fingered hand. Right away it was clear I had to give curses a boost: [LIST] [*]Can't be removed with Dispel Magic [*]Must be removed with Greater Restoration, Remove Curse, or Break Enchantment (or similar magic) at an equal level as the curse was cast. [/LIST] Curses needed respect. As soon as the power of curses were increased, players were eager to gain access to them. Even the Barbarian Orc struck a deal for the power to curse his enemies. Because dump stats were a thing I put a caveat on his power: he had to say the creature's name. Then, as if it were all planned, no one was ever named Bob or Steve again. The Elven captain who gave them so much trouble couldn't be cursed by the name "Glen", as his proper named was Glen'findel'wynar and an Orc with a 5 Int couldn't easily pronounce it. [/QUOTE]
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