Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How do deal with players who don't search?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Squared" data-source="post: 9172302" data-attributes="member: 7042756"><p>The way I see it, players not engaging with a game could fall under the following scenarios:</p><p></p><p>1. The GM's fault. They are not describing things well. Or they are taking away the PCs ability to affect the setting via GMPs or other similar problems. (I don't think this is the OPs issue, just listing for completeness.)</p><p></p><p>2. The players do not want to engage with the world. This can be due to a variety of factors from being too picky about setting, having very specific expectations about the game, etc.</p><p></p><p>3. The players do want to engage with the setting but are not really sure when or how to do that. When they hear you describe a room they think that is everything there is to know, they don't think to ask if they can investigate further, they don't have those habits and expectations. (This is the situation I was originally addressing.)</p><p></p><p>4. They do want to engage with the setting but they have trouble visualizing what is going on. We had been playing for years using Theater of the Mind. Then one day we were using some maps and pins to indicate character location for a quick dungeon crawl game to show another person how to play D&D. Afterwards he came up to me and told me how much easier it was for him to see it on a map, he had been struggling for years with the Theater of the Mind game play. Since then I have put a lot more effort into maps and visualization. </p><p></p><p>5. They do want to engage but are distracted. The dreaded phone at the table problem. Online this can be even worse as there is a browser right there and it is so tempting... Many players think they can multitask roleplaying and surfing the web, or what ever, they can't. They do believe that they are participating just like everyone else. Also, many players need something to keep their hands busy, this isn't a malicious thing but they sometimes do need to be asked to pay closer attention. This can be a difficult conversation to bring up.</p><p></p><p>I can't tell you which problems the OP is experiencing, and there are probably some I missed, only the OP can answer that question.</p><p></p><p>I don't know what to do about #2 above. I have never had to deal with that sort of player.</p><p></p><p>For #4 and #5 I would suggest maps, minis, visual aids, music, sounds, etc. I would also suggest "always on initiative" ie rotating around between your players and asking them what they do next so that everybody gets a chance at equal screen time. There are probably plenty of other GM best practices that can help with this sort of thing. And as always, talk to your players.</p><p></p><p>^2</p></blockquote><p></p>
[QUOTE="Squared, post: 9172302, member: 7042756"] The way I see it, players not engaging with a game could fall under the following scenarios: 1. The GM's fault. They are not describing things well. Or they are taking away the PCs ability to affect the setting via GMPs or other similar problems. (I don't think this is the OPs issue, just listing for completeness.) 2. The players do not want to engage with the world. This can be due to a variety of factors from being too picky about setting, having very specific expectations about the game, etc. 3. The players do want to engage with the setting but are not really sure when or how to do that. When they hear you describe a room they think that is everything there is to know, they don't think to ask if they can investigate further, they don't have those habits and expectations. (This is the situation I was originally addressing.) 4. They do want to engage with the setting but they have trouble visualizing what is going on. We had been playing for years using Theater of the Mind. Then one day we were using some maps and pins to indicate character location for a quick dungeon crawl game to show another person how to play D&D. Afterwards he came up to me and told me how much easier it was for him to see it on a map, he had been struggling for years with the Theater of the Mind game play. Since then I have put a lot more effort into maps and visualization. 5. They do want to engage but are distracted. The dreaded phone at the table problem. Online this can be even worse as there is a browser right there and it is so tempting... Many players think they can multitask roleplaying and surfing the web, or what ever, they can't. They do believe that they are participating just like everyone else. Also, many players need something to keep their hands busy, this isn't a malicious thing but they sometimes do need to be asked to pay closer attention. This can be a difficult conversation to bring up. I can't tell you which problems the OP is experiencing, and there are probably some I missed, only the OP can answer that question. I don't know what to do about #2 above. I have never had to deal with that sort of player. For #4 and #5 I would suggest maps, minis, visual aids, music, sounds, etc. I would also suggest "always on initiative" ie rotating around between your players and asking them what they do next so that everybody gets a chance at equal screen time. There are probably plenty of other GM best practices that can help with this sort of thing. And as always, talk to your players. ^2 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do deal with players who don't search?
Top