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General Tabletop Discussion
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How Do Death and Resurrection Work in D&D 5E?
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<blockquote data-quote="delazar_fb" data-source="post: 8388229" data-attributes="member: 7025165"><p>This is such a difficult discussion to have, there’s just no agreeing about what the correct way to handle resurrection is.</p><p></p><p>This is really one of those things you want to discuss during session zero with your party. From my side, I just don’t like resurrection, at least the way it’s done in DnD, so I don’t avail myself of that option when I PLAY a character.</p><p></p><p>During the current campaign I’m playing, the DM double tapped me, probably thinking “no biggie, bard has revivify”. Then when the bard cast revivify on my PC, I chose not to come back.</p><p></p><p>In game, it created some nice RP, where the other PCs begun asking themselves what happened to my soul. Was it trapped somewhere? Had I willingly decided not to return? Was I blaming my friends for my death? The mystery remained. We had a full session to RP mourning my character (he was quite loved), and then we moved on. They still sometime talk about him, remembering him fondly.</p><p></p><p>Out of game, that event made everyone (including the DM) really consider what it meant for a PC to die. Everyone is much more careful, even though revivify is still readily available, and I don’t think my fellow players will refuse it when it’s used on them (didn’t happen yet, luckily). The DM has never double tapped a PC again, like he’s now really giving weight to what it means to kill a PC.</p><p></p><p>PS: I just remembered this crazy thing that used to happen 30 years ago, when we were playing BECMI DnD. I remember our cleric literally killing heavily wounded fellow PCs, because “it’s easier if I just ress you”, since healing required the use of multiple low level slots, and high level ressing brought you back at full health. Good times <img class="smilie smilie--emoji" loading="lazy" alt="😁" title="Beaming face with smiling eyes :grin:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f601.png" data-shortname=":grin:" /></p></blockquote><p></p>
[QUOTE="delazar_fb, post: 8388229, member: 7025165"] This is such a difficult discussion to have, there’s just no agreeing about what the correct way to handle resurrection is. This is really one of those things you want to discuss during session zero with your party. From my side, I just don’t like resurrection, at least the way it’s done in DnD, so I don’t avail myself of that option when I PLAY a character. During the current campaign I’m playing, the DM double tapped me, probably thinking “no biggie, bard has revivify”. Then when the bard cast revivify on my PC, I chose not to come back. In game, it created some nice RP, where the other PCs begun asking themselves what happened to my soul. Was it trapped somewhere? Had I willingly decided not to return? Was I blaming my friends for my death? The mystery remained. We had a full session to RP mourning my character (he was quite loved), and then we moved on. They still sometime talk about him, remembering him fondly. Out of game, that event made everyone (including the DM) really consider what it meant for a PC to die. Everyone is much more careful, even though revivify is still readily available, and I don’t think my fellow players will refuse it when it’s used on them (didn’t happen yet, luckily). The DM has never double tapped a PC again, like he’s now really giving weight to what it means to kill a PC. PS: I just remembered this crazy thing that used to happen 30 years ago, when we were playing BECMI DnD. I remember our cleric literally killing heavily wounded fellow PCs, because “it’s easier if I just ress you”, since healing required the use of multiple low level slots, and high level ressing brought you back at full health. Good times 😁 [/QUOTE]
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