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how do FLGSs make money?
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<blockquote data-quote="evilbob" data-source="post: 6180173" data-attributes="member: 9789"><p>Exactly - full of people who aren't often very mature, spending money, or bringing in business. It tends to devolve into a private club for a certain clique, and when the drama inevitably tears that clique apart, your customer base (slim as it was) is gone. You can't be a business and a fad at the same time.</p><p></p><p>Magic (are there other CCGs anymore?) events are definitely a huge part of most FLGSs I've seen - although the two that have been around for decades don't host them at all, actually. This sort of goes back to my question about hardcore gamers: good or bad for business? I suppose if you can make yourself the big name in town for tourneys and that gets enough feet through your door looking for your stock, it could help. But CCGs (other than Magic) tend to still skew young, and that brings the issues I mentioned before. (Sorry about my constant ageism in this thread, by the way: I don't mean to say that all young people are crappy customers, or don't spend money. I'm just saying that my observation is that on average, younger people don't tend to spend as much, and many of the problematic customers I've seen over the years tend to be in that age range. Which means businesses that heavily or exclusively target 15-25 year olds - outside of college campuses - don't tend to last long, in my experience.)</p></blockquote><p></p>
[QUOTE="evilbob, post: 6180173, member: 9789"] Exactly - full of people who aren't often very mature, spending money, or bringing in business. It tends to devolve into a private club for a certain clique, and when the drama inevitably tears that clique apart, your customer base (slim as it was) is gone. You can't be a business and a fad at the same time. Magic (are there other CCGs anymore?) events are definitely a huge part of most FLGSs I've seen - although the two that have been around for decades don't host them at all, actually. This sort of goes back to my question about hardcore gamers: good or bad for business? I suppose if you can make yourself the big name in town for tourneys and that gets enough feet through your door looking for your stock, it could help. But CCGs (other than Magic) tend to still skew young, and that brings the issues I mentioned before. (Sorry about my constant ageism in this thread, by the way: I don't mean to say that all young people are crappy customers, or don't spend money. I'm just saying that my observation is that on average, younger people don't tend to spend as much, and many of the problematic customers I've seen over the years tend to be in that age range. Which means businesses that heavily or exclusively target 15-25 year olds - outside of college campuses - don't tend to last long, in my experience.) [/QUOTE]
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