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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do GMs convey the maps from adventures published online?
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<blockquote data-quote="Goonalan" data-source="post: 5400793" data-attributes="member: 16069"><p>For my VTT games I tend to spend far too long finding just the right map, or even building them myself, to the point that an encounter that lasts say an hour in play can have taken me two hours to painstakingly put together- I'm a fool I know, but I enjoy it.</p><p></p><p>With my present 'live' game I print as much as I can, we all (mostly) have reasonably well-paid jobs, and I have few other vices- so I print as many of the encounters up as I can. It helps that ink costs (via ebay sellers) are very reasonable.</p><p></p><p>However in the past I (when me and my players didn't have decent incomes) then I used mats and markers. However I would liven the play up by giving my Mrs. (who otherwise has nothing to do with Dungeons & Dragons) a list of all the monsters, along with a few words description of each type.</p><p></p><p>Her job would be to go out and buy in various candies, sweets or small toys to represent the monsters/bad guys- the player delivering the killing blow, or providing the best roleplay would claim the candies, sweets or toys as their reward.</p><p></p><p>We got very creative after a time, I specifically wrote scenarios that involved huge jelly snakes I remember, individual jelly-pots as gelatinous cubes, I remember also a bottle of Sprite Water Elemental (TOEE), a Terry's Chocolate Orange Beholder... Generally run-of-the-mill Kobolds, Goblins & Orcs et al were rather plain chocolates- leader types were easy to pick out in-game- the Ferrerro Roche Orc Shaman being typical, or a Walnut Whip Ogre. Players quickly became adept at recognising the most expensive candies, and braver I may add.</p><p></p><p>The fight to deliver the killing blow to the Beholder above was at times a battle to see who got the Chocolate Orange, mercenary buggers with sweet tooths players.</p><p></p><p>No toffees, they tended to slow down play- gummed up mouths- it has to be said that this method generally guanranteed that players attended more sessions, funny that...</p><p></p><p>Cheers Goonalan</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5400793, member: 16069"] For my VTT games I tend to spend far too long finding just the right map, or even building them myself, to the point that an encounter that lasts say an hour in play can have taken me two hours to painstakingly put together- I'm a fool I know, but I enjoy it. With my present 'live' game I print as much as I can, we all (mostly) have reasonably well-paid jobs, and I have few other vices- so I print as many of the encounters up as I can. It helps that ink costs (via ebay sellers) are very reasonable. However in the past I (when me and my players didn't have decent incomes) then I used mats and markers. However I would liven the play up by giving my Mrs. (who otherwise has nothing to do with Dungeons & Dragons) a list of all the monsters, along with a few words description of each type. Her job would be to go out and buy in various candies, sweets or small toys to represent the monsters/bad guys- the player delivering the killing blow, or providing the best roleplay would claim the candies, sweets or toys as their reward. We got very creative after a time, I specifically wrote scenarios that involved huge jelly snakes I remember, individual jelly-pots as gelatinous cubes, I remember also a bottle of Sprite Water Elemental (TOEE), a Terry's Chocolate Orange Beholder... Generally run-of-the-mill Kobolds, Goblins & Orcs et al were rather plain chocolates- leader types were easy to pick out in-game- the Ferrerro Roche Orc Shaman being typical, or a Walnut Whip Ogre. Players quickly became adept at recognising the most expensive candies, and braver I may add. The fight to deliver the killing blow to the Beholder above was at times a battle to see who got the Chocolate Orange, mercenary buggers with sweet tooths players. No toffees, they tended to slow down play- gummed up mouths- it has to be said that this method generally guanranteed that players attended more sessions, funny that... Cheers Goonalan [/QUOTE]
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How do GMs convey the maps from adventures published online?
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