Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do gods make themselves known?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 2984959" data-attributes="member: 63"><p>First, thanks for the critique. It's good to get another person's perspective now, before I start down a path that may potentially irk the players.</p><p></p><p></p><p></p><p>You raise a good point. I probably will allow the PCs to become gods, but I think I might set it up so that there are X number of slots to fill on the list, and each slot must correspond to a necessary element of reality, so the PCs can't qualify for it all by themselves.</p><p></p><p>Also, the goal is not to find a new dreamer, because the world is just the creation of the one sleeping god, and it can't exist without her. Actually, think of her more as, yeah, an overgod, an entity that is unaware of the world of mortals. It is the anima, the spirit, the excuse for why the world exists. They could potentially try to waken it, but I don't think that would go well; she likes her beauty sleep.</p><p></p><p></p><p></p><p>Actually, I'm thinking their first attempt at fixing the world will be rushed and half-assed, and they'll screw up or be betrayed by someone who wants to be a god, which might lead to a plot arc afterward. The PCs who became gods would have some mild divine powers, which would help, because the world would be majorly screwed up, basically going from a dream to a nightmare.</p><p></p><p></p><p></p><p>You're right. My reason for that position was so that I could discourage the PCs from grabbing power as gods, but I realize that's not necessary if I end the campaign at the right moment. Though, of course, there's always the chance that other heroes might try to slay the gods if they are cruel.</p><p></p><p></p><p></p><p>The Scroll of the Gods is like a contract, saying that these X entities have bonded themselves to this world, that they choose Y as their portfolios, and that they receive Z powers. I'm still not quite sure what it <em>is</em>, though, or how it works. I just like the name "The Scroll of the Gods," and want to use it.</p><p></p><p>I figure there will need to be some special circumstances during which the scroll can be scribed, so the PCs only have one chance (or perhaps two).</p><p></p><p>One of the elders of the PCs' home town will set out on a quest at the end of the PCs' childhood, and a year later or so, they'll receive a message on a howling wind from him, saying "I've found the scroll of the gods! But now you have to find me!" or something similarly motivating. The truth is that this town elder found his way to Pandemonium, to Howler's Crag (detailed in the 3.5 DMG), and now he's lost on the great wheel, unable to get back to his home plane because it doesn't exist like most worlds exist.</p><p></p><p>After finding out what it was he was looking for from the other elders, the PCs will hopefully set out to try to find him, which will take a while. They'll get clues, and help from so-called gods and powerful people around the world, dealing with other threats along the way, with the Scroll as a dangling carrot leading them on. Eventually they find out what it is, and the next part of the campaign has them traveling across the planes trying to locate this guy who knows where the Scroll is. Then they have to get the Scroll. And <em>then</em> things get interesting.</p><p></p><p>If you're familiar with Sagiro's storyhour, think of the huge arc involving the Crosser's Maze.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2984959, member: 63"] First, thanks for the critique. It's good to get another person's perspective now, before I start down a path that may potentially irk the players. You raise a good point. I probably will allow the PCs to become gods, but I think I might set it up so that there are X number of slots to fill on the list, and each slot must correspond to a necessary element of reality, so the PCs can't qualify for it all by themselves. Also, the goal is not to find a new dreamer, because the world is just the creation of the one sleeping god, and it can't exist without her. Actually, think of her more as, yeah, an overgod, an entity that is unaware of the world of mortals. It is the anima, the spirit, the excuse for why the world exists. They could potentially try to waken it, but I don't think that would go well; she likes her beauty sleep. Actually, I'm thinking their first attempt at fixing the world will be rushed and half-assed, and they'll screw up or be betrayed by someone who wants to be a god, which might lead to a plot arc afterward. The PCs who became gods would have some mild divine powers, which would help, because the world would be majorly screwed up, basically going from a dream to a nightmare. You're right. My reason for that position was so that I could discourage the PCs from grabbing power as gods, but I realize that's not necessary if I end the campaign at the right moment. Though, of course, there's always the chance that other heroes might try to slay the gods if they are cruel. The Scroll of the Gods is like a contract, saying that these X entities have bonded themselves to this world, that they choose Y as their portfolios, and that they receive Z powers. I'm still not quite sure what it [i]is[/i], though, or how it works. I just like the name "The Scroll of the Gods," and want to use it. I figure there will need to be some special circumstances during which the scroll can be scribed, so the PCs only have one chance (or perhaps two). One of the elders of the PCs' home town will set out on a quest at the end of the PCs' childhood, and a year later or so, they'll receive a message on a howling wind from him, saying "I've found the scroll of the gods! But now you have to find me!" or something similarly motivating. The truth is that this town elder found his way to Pandemonium, to Howler's Crag (detailed in the 3.5 DMG), and now he's lost on the great wheel, unable to get back to his home plane because it doesn't exist like most worlds exist. After finding out what it was he was looking for from the other elders, the PCs will hopefully set out to try to find him, which will take a while. They'll get clues, and help from so-called gods and powerful people around the world, dealing with other threats along the way, with the Scroll as a dangling carrot leading them on. Eventually they find out what it is, and the next part of the campaign has them traveling across the planes trying to locate this guy who knows where the Scroll is. Then they have to get the Scroll. And [i]then[/i] things get interesting. If you're familiar with Sagiro's storyhour, think of the huge arc involving the Crosser's Maze. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do gods make themselves known?
Top