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How do gods make themselves known?
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<blockquote data-quote="Lord Pendragon" data-source="post: 2985202" data-attributes="member: 707"><p>A lot of cool ideas, Ranger. Let me throw some more thoughts out there.</p><p></p><p>Based on your thoughts regarding a failed first attempt at fixing the world, as well as wanting to allow potential PC deification while at the same time requiring the party to also promote one or more outsiders to Godhood, you might consider structuring the overarching plot in three parts.</p><p></p><p>Part 1: PCs learn of the world's plight, and quest to recover the Scroll of the Gods.</p><p></p><p>Part 2: PCs read the Scroll of the Gods and learn that in order to prevent the coming Apocalypse, they need to raise up four Gods through a powerful ritual. (The new Gods might represent the cardinal compass points, the elements, or any other meaningful set you prefer.) They quest to fulfill the requirements written on the Scroll, but ultimately fail.</p><p></p><p>Failure could be due to one of many reasons: One of the other God-Elects betrays them. Or can't control the magic. Or a demon attacks during the ritual. Or a God-Elect loses confidence in her own abilities and fails to bring the necessary will to bear. For whatever reason, although some of the potentials Ascend to Godhood, one or more of them fail, and the botched ritual screws everything up.</p><p></p><p>Part 3: The World as Nightmare. Now the party (with one or more with a splash of divine power as their Godhood develops,) must quest once again to fulfill the requirements of the Scroll, all the while dealing with the ramifications of the earlier failure.</p><p></p><p></p><p>That said, a bit of directed response to your thoughts:</p><p>*nod* A great idea. I can see a lot of great RP potential in trying to find candidates for Godhood outside the party. At the same time, an ambitious party member might decide he wants to be one of the Chosen as well, fulfilling a long-term desire of some players.Indeed. And it may be, if they are betrayed by others who become Gods, that the party will wind up having to do the slaying themselves. I like the idea that the PCs become responsible for a "bad" God (not necessarily evil, just bad for mortals,) and in Part 3 need to deal with that.</p><p></p><p>Perhaps a new God cannot be created while a previous one exists. So if the God of the North is unsuitable, the party would need to kill or convince the God to step down before enacting the ritual a second time. Even more interesting if the God <em>isn't</em> evil, so the party <em>can't</em> just kill him...Interesting. My first thought reading this was that it is a manifestation of reality. It's the physical representation of the laws of Godhead. A neat concept.That works. But I also like the idea of the scroll being usable by anyone with the power, knowledge, and proper materials. Perhaps there are already a few Gods lying around from using the scroll centuries ago?I am, and it's a great feel to shoot for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2985202, member: 707"] A lot of cool ideas, Ranger. Let me throw some more thoughts out there. Based on your thoughts regarding a failed first attempt at fixing the world, as well as wanting to allow potential PC deification while at the same time requiring the party to also promote one or more outsiders to Godhood, you might consider structuring the overarching plot in three parts. Part 1: PCs learn of the world's plight, and quest to recover the Scroll of the Gods. Part 2: PCs read the Scroll of the Gods and learn that in order to prevent the coming Apocalypse, they need to raise up four Gods through a powerful ritual. (The new Gods might represent the cardinal compass points, the elements, or any other meaningful set you prefer.) They quest to fulfill the requirements written on the Scroll, but ultimately fail. Failure could be due to one of many reasons: One of the other God-Elects betrays them. Or can't control the magic. Or a demon attacks during the ritual. Or a God-Elect loses confidence in her own abilities and fails to bring the necessary will to bear. For whatever reason, although some of the potentials Ascend to Godhood, one or more of them fail, and the botched ritual screws everything up. Part 3: The World as Nightmare. Now the party (with one or more with a splash of divine power as their Godhood develops,) must quest once again to fulfill the requirements of the Scroll, all the while dealing with the ramifications of the earlier failure. That said, a bit of directed response to your thoughts: *nod* A great idea. I can see a lot of great RP potential in trying to find candidates for Godhood outside the party. At the same time, an ambitious party member might decide he wants to be one of the Chosen as well, fulfilling a long-term desire of some players.Indeed. And it may be, if they are betrayed by others who become Gods, that the party will wind up having to do the slaying themselves. I like the idea that the PCs become responsible for a "bad" God (not necessarily evil, just bad for mortals,) and in Part 3 need to deal with that. Perhaps a new God cannot be created while a previous one exists. So if the God of the North is unsuitable, the party would need to kill or convince the God to step down before enacting the ritual a second time. Even more interesting if the God [i]isn't[/i] evil, so the party [i]can't[/i] just kill him...Interesting. My first thought reading this was that it is a manifestation of reality. It's the physical representation of the laws of Godhead. A neat concept.That works. But I also like the idea of the scroll being usable by anyone with the power, knowledge, and proper materials. Perhaps there are already a few Gods lying around from using the scroll centuries ago?I am, and it's a great feel to shoot for. :) [/QUOTE]
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