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How do i attack?
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<blockquote data-quote="melkorspawn" data-source="post: 2625190" data-attributes="member: 35316"><p>Roll the d20, add the number you rolled to either your stregth modifier (for a melee weapon, like a sword) or your dexterity modifier (for a ranged weapon, like a bow), and your BAB (Base Attack Bonus). If the sum matches or exceeds the AC (Armor Class) of the enemy, you hit them, and you can roll your damage. </p><p></p><p>Different weapons deal different damage, but they fall into a couple different categories. One handed melee weapons (like rapiers) deal their damage die (1d6 for a rapier) plus your strength mod. Two handed melee weapons (like greatswords) deal their damage dice (2d6 for a greatsword) plus one and a half times your strength mod. Ranged weapons deal their damage (1d8 for a longbow) plus nothing, except for special cases... like composite longbows that allow you to add your strength modifier to the damage.</p><p></p><p>Test run:</p><p>You are a 1st level fighter with a strength of 14 trying to hit an Orc wearing studded leather armor (AC 13) with your greatsword.</p><p></p><p>You roll a 10 on the d20, add your strength mod (+2 for 14 stregth) and your BAB (+1 for a 1st level fighter). It equals 13, which matches and/or exceeds the Orc's AC of 13. You hit! Now roll your damage. Pick up two d6s and roll them. You get a 2 and a 2. Now add one and a half times your strength mod (2*1.5=3). So now you have 2+2+3=7 damage. The DM tells you that you've sliced the Orc cleanly in half from top to bottom (it only had 5 hit points!) Now do your end zone dance!</p></blockquote><p></p>
[QUOTE="melkorspawn, post: 2625190, member: 35316"] Roll the d20, add the number you rolled to either your stregth modifier (for a melee weapon, like a sword) or your dexterity modifier (for a ranged weapon, like a bow), and your BAB (Base Attack Bonus). If the sum matches or exceeds the AC (Armor Class) of the enemy, you hit them, and you can roll your damage. Different weapons deal different damage, but they fall into a couple different categories. One handed melee weapons (like rapiers) deal their damage die (1d6 for a rapier) plus your strength mod. Two handed melee weapons (like greatswords) deal their damage dice (2d6 for a greatsword) plus one and a half times your strength mod. Ranged weapons deal their damage (1d8 for a longbow) plus nothing, except for special cases... like composite longbows that allow you to add your strength modifier to the damage. Test run: You are a 1st level fighter with a strength of 14 trying to hit an Orc wearing studded leather armor (AC 13) with your greatsword. You roll a 10 on the d20, add your strength mod (+2 for 14 stregth) and your BAB (+1 for a 1st level fighter). It equals 13, which matches and/or exceeds the Orc's AC of 13. You hit! Now roll your damage. Pick up two d6s and roll them. You get a 2 and a 2. Now add one and a half times your strength mod (2*1.5=3). So now you have 2+2+3=7 damage. The DM tells you that you've sliced the Orc cleanly in half from top to bottom (it only had 5 hit points!) Now do your end zone dance! [/QUOTE]
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How do i attack?
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