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How do I avoid getting Stoned...
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<blockquote data-quote="andargor" data-source="post: 1472098" data-attributes="member: 7231"><p>Just spotted this thread...</p><p></p><p>Tonight, we got a taste of being surprised by a beholder. Since they loathe spellcasters, it trained its <em>Antimagic Cone</em> at the rest of the party and hit my Wizard with simultaneous <em>Finger of Death</em>, <em>Disintegrate</em> and <em>Flesh to Stone</em> rays.</p><p></p><p>Luckily, he wasn't turned to dust, and his heart kept beating until he was merely petrified.</p><p></p><p>The party Monk was not so lucky, being hit by <em>Finger of Death</em> later on and failing his save.</p><p></p><p>Our party level is 15-16, so CR 13 for a measly 300 XP each sounds a bit of a crock to me... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Now the party is in deep doo-doo, because some Kuo-Toa stole the body of the Monk and the statue that is my Wizard while the tattered remains of the party were pursuing the beholder shrouded in an <em>Antimagic Field</em> to protect themselves from the rays.</p><p></p><p>Of course, now the body and statue are at the foot of the beholder's Big Brother (a bigger beholder...). Things are going to get interesting for them. If they don't succeed, one Monk will be on extended leave in the Outer Planes, and my Wizard will certainly make a nice addition to the Big Brother's lair...</p><p></p><p>Any other suggested tactics? We'll probably be using the PHB rule, that <em>Break Enchantment</em> will work against <em>Flesh to Stone</em>.</p><p></p><p>There's a Ftr15, Clr15 and Mnk3/Sor10/DD3 left. If they can bring my Wizard back during the fight, he's got pretty big guns. That is, if Big Brother doesn't turn him into dust first...</p><p></p><p>Andargor</p></blockquote><p></p>
[QUOTE="andargor, post: 1472098, member: 7231"] Just spotted this thread... Tonight, we got a taste of being surprised by a beholder. Since they loathe spellcasters, it trained its [i]Antimagic Cone[/i] at the rest of the party and hit my Wizard with simultaneous [i]Finger of Death[/i], [i]Disintegrate[/i] and [i]Flesh to Stone[/i] rays. Luckily, he wasn't turned to dust, and his heart kept beating until he was merely petrified. The party Monk was not so lucky, being hit by [i]Finger of Death[/i] later on and failing his save. Our party level is 15-16, so CR 13 for a measly 300 XP each sounds a bit of a crock to me... :( Now the party is in deep doo-doo, because some Kuo-Toa stole the body of the Monk and the statue that is my Wizard while the tattered remains of the party were pursuing the beholder shrouded in an [i]Antimagic Field[/i] to protect themselves from the rays. Of course, now the body and statue are at the foot of the beholder's Big Brother (a bigger beholder...). Things are going to get interesting for them. If they don't succeed, one Monk will be on extended leave in the Outer Planes, and my Wizard will certainly make a nice addition to the Big Brother's lair... Any other suggested tactics? We'll probably be using the PHB rule, that [i]Break Enchantment[/i] will work against [i]Flesh to Stone[/i]. There's a Ftr15, Clr15 and Mnk3/Sor10/DD3 left. If they can bring my Wizard back during the fight, he's got pretty big guns. That is, if Big Brother doesn't turn him into dust first... Andargor [/QUOTE]
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