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"How do I beat the Matt Mercer effect?"
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<blockquote data-quote="Charlaquin" data-source="post: 7768080" data-attributes="member: 6779196"><p>I think you’re blowing the reaction out of proportion. The vibe I’m getting from this thread is more mild annoyance than indignant nerdrage. I’m certainly not upset over the way Critical Role is run, or over the fact that players who got into the game through Critical Role are looking for a Critical Role-like experience. I do find it a little annoying, however, when their Handbooker Helper series does a video on character creation that presents rolling stats as the default and doesn’t even mention that array or point buy are options that exist. Or when he has a guest’s character rescue her husband and son from a group of slavers, she breaks down to tears on stream, and there is absolutely no discussion of “Hey, folks, we’re professional actors, but in your own games it’s a good idea to have a discussion about what kinds of heavy material your fellow gamers are or aren’t comfortable with.” It’s not the end of the world, but it would go such a long way for so little effort on their part to just mention that every campaign has different needs and expects, and one of theirs is to be performance art as well as a game.</p><p></p><p>Of course, in the unlikely event that I have a new player join my group who expects the experience to look just like CR, I’ll deal with it. No skin off my nose. But the point of forums is to discuss, and the topic of discussion in this thread is the “Critical Role Effect,” so people saying “It sure would be nice if the CR crew did more to head stuff like this off at the pass” is to be expected.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7768080, member: 6779196"] I think you’re blowing the reaction out of proportion. The vibe I’m getting from this thread is more mild annoyance than indignant nerdrage. I’m certainly not upset over the way Critical Role is run, or over the fact that players who got into the game through Critical Role are looking for a Critical Role-like experience. I do find it a little annoying, however, when their Handbooker Helper series does a video on character creation that presents rolling stats as the default and doesn’t even mention that array or point buy are options that exist. Or when he has a guest’s character rescue her husband and son from a group of slavers, she breaks down to tears on stream, and there is absolutely no discussion of “Hey, folks, we’re professional actors, but in your own games it’s a good idea to have a discussion about what kinds of heavy material your fellow gamers are or aren’t comfortable with.” It’s not the end of the world, but it would go such a long way for so little effort on their part to just mention that every campaign has different needs and expects, and one of theirs is to be performance art as well as a game. Of course, in the unlikely event that I have a new player join my group who expects the experience to look just like CR, I’ll deal with it. No skin off my nose. But the point of forums is to discuss, and the topic of discussion in this thread is the “Critical Role Effect,” so people saying “It sure would be nice if the CR crew did more to head stuff like this off at the pass” is to be expected. [/QUOTE]
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