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"How do I beat the Matt Mercer effect?"
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<blockquote data-quote="Henry" data-source="post: 7768083" data-attributes="member: 158"><p>I used to think so, too, until I started watching the second campaign from the first episode in January. The first campaign had been ongoing and was hard to get into, and until I made myself sit through a couple of episodes, I could not see the appeal. The appeal for most people come in not in the rules-y bits, but in the CR cast’s attention to story and vibrant characters, especially the awesome NPCs that Mercer comes up with. The fun parts for me are characters like Victor the Black Powder Merchant (from campaign1), Magic vendor Pumat Sol (one of like three in the world, for those out there upset about magic item shops calm down <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) from Campaign 2, slaver Lorenzo, Kiri the Kenku, Orly the navigator, etc. </p><p></p><p>Orly was proof for me that Matt Mercer can make a viable character out of damned near ANY CONCEPT, because Orly was an NPC that was put together with crowd sourcing as part of a charity event, and true to form people voted up the most “Boaty McBoatface” collection of conflicting attributes you could imagine, and damned if he didn’t make an interesting recurring character out of them...</p><p></p><p>Anyway, not saying you should give it another try or anything, but the reason it’s popular is not necessarily just because “people would like streaming D&D”; it’s because of the skill and chemistry of the people involved, the gaming is the framework for them to tell a story with elements of random chance.</p></blockquote><p></p>
[QUOTE="Henry, post: 7768083, member: 158"] I used to think so, too, until I started watching the second campaign from the first episode in January. The first campaign had been ongoing and was hard to get into, and until I made myself sit through a couple of episodes, I could not see the appeal. The appeal for most people come in not in the rules-y bits, but in the CR cast’s attention to story and vibrant characters, especially the awesome NPCs that Mercer comes up with. The fun parts for me are characters like Victor the Black Powder Merchant (from campaign1), Magic vendor Pumat Sol (one of like three in the world, for those out there upset about magic item shops calm down :)) from Campaign 2, slaver Lorenzo, Kiri the Kenku, Orly the navigator, etc. Orly was proof for me that Matt Mercer can make a viable character out of damned near ANY CONCEPT, because Orly was an NPC that was put together with crowd sourcing as part of a charity event, and true to form people voted up the most “Boaty McBoatface” collection of conflicting attributes you could imagine, and damned if he didn’t make an interesting recurring character out of them... Anyway, not saying you should give it another try or anything, but the reason it’s popular is not necessarily just because “people would like streaming D&D”; it’s because of the skill and chemistry of the people involved, the gaming is the framework for them to tell a story with elements of random chance. [/QUOTE]
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