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How do i become a video game tester?
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<blockquote data-quote="lin_fusan" data-source="post: 5353202" data-attributes="member: 37085"><p>Most game tester jobs requires you to be able to show up on time every day, put in your 8 hours (maybe more for overtime during crunch periods), and be willing to get paid minimum wage.</p><p></p><p>I've seen a push for testers to become more professional by learning methodologies and for planning a career in QA by going up to a Lead position, and some job postings are even asking for programming experience. This may be good for the profession by raising the level of quality in its workers, but it also might increase the requirements for what used to be an entry-level position.</p><p></p><p>People used to see QA as a way into the video game industry. Since it didn't require specific skills and experience, you can earn that experience in the job. Like I mentioned above, there seems to be a push to raise the bar now.</p><p></p><p>As for a designer, that's a bit harder. The easiest thing is for you to make a game on your off time, be it a board game, RPG hack, flash game, or a mod. Simply demonstrate an ability to make games. Bonus skill sets include having a mathy background, a programming background, and a visual design background (making UI's or graphics themselves). Actually, having a wide variety of experiences helps too.</p><p></p><p>Having done QA for several years, doing "narrative design" for a couple years, and been looking for work as a game designer, I must say QA is easier to get into, but the majority of people in QA want to get out of QA.</p></blockquote><p></p>
[QUOTE="lin_fusan, post: 5353202, member: 37085"] Most game tester jobs requires you to be able to show up on time every day, put in your 8 hours (maybe more for overtime during crunch periods), and be willing to get paid minimum wage. I've seen a push for testers to become more professional by learning methodologies and for planning a career in QA by going up to a Lead position, and some job postings are even asking for programming experience. This may be good for the profession by raising the level of quality in its workers, but it also might increase the requirements for what used to be an entry-level position. People used to see QA as a way into the video game industry. Since it didn't require specific skills and experience, you can earn that experience in the job. Like I mentioned above, there seems to be a push to raise the bar now. As for a designer, that's a bit harder. The easiest thing is for you to make a game on your off time, be it a board game, RPG hack, flash game, or a mod. Simply demonstrate an ability to make games. Bonus skill sets include having a mathy background, a programming background, and a visual design background (making UI's or graphics themselves). Actually, having a wide variety of experiences helps too. Having done QA for several years, doing "narrative design" for a couple years, and been looking for work as a game designer, I must say QA is easier to get into, but the majority of people in QA want to get out of QA. [/QUOTE]
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