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How do I bow out of the game gracefully?
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<blockquote data-quote="fba827" data-source="post: 3923908" data-attributes="member: 807"><p>I'm a weak coward, I know, but I would worry about hurting feelings (even when I wouldn't necessarily be doing so or even when i have every right have to have my feelings expressed)... so, given that, I'd probably just keep up with "I think I need a little break, I'm not sure how long, but I have stuff to catch up on. So my character will need to have an excuse to go off for a side quest for a while..."</p><p></p><p>It leaves it a little open ended in case you change your mind down the road.</p><p>And, if they do decide to start a dialog about it, then I would get in to "I'm not finding the game as focused for me as it used to be" (though that sounds accusatory, so you can pull it back on yourself like ... "My heart just isn't in to it lately so I just want a break for a little while, but I'll let you know when I have some time again" or 'the commute is starting to feel tiring ... ) or whatever the reason may be - you just need to make it firm, and end it with that you will let them know when you have time again (or else they'll just keep asking you every week and you'll feel bad every week).</p><p></p><p>the point of it is to have fun with your friends. yes, they're still your friends but it's no longer being fun and it is also becoming a chore (for the commute, etc).</p><p></p><p>I'd say to offer an alternate game day activity (board game, bowling, billiards, cards, whatever) to alternate around with, but others have already mentioned that as a possibility.</p><p></p><p>Lots of people have already said the key things though.</p><p></p><p>1) communicate something</p><p>2) you feelings are valid - you should be having fun not burdended</p><p>3) no need to alienate your friends in the expression of your dissatisfaction</p><p>4) take some sort of action (do not continue as it is now -- it's not healthy for you OR the game).</p></blockquote><p></p>
[QUOTE="fba827, post: 3923908, member: 807"] I'm a weak coward, I know, but I would worry about hurting feelings (even when I wouldn't necessarily be doing so or even when i have every right have to have my feelings expressed)... so, given that, I'd probably just keep up with "I think I need a little break, I'm not sure how long, but I have stuff to catch up on. So my character will need to have an excuse to go off for a side quest for a while..." It leaves it a little open ended in case you change your mind down the road. And, if they do decide to start a dialog about it, then I would get in to "I'm not finding the game as focused for me as it used to be" (though that sounds accusatory, so you can pull it back on yourself like ... "My heart just isn't in to it lately so I just want a break for a little while, but I'll let you know when I have some time again" or 'the commute is starting to feel tiring ... ) or whatever the reason may be - you just need to make it firm, and end it with that you will let them know when you have time again (or else they'll just keep asking you every week and you'll feel bad every week). the point of it is to have fun with your friends. yes, they're still your friends but it's no longer being fun and it is also becoming a chore (for the commute, etc). I'd say to offer an alternate game day activity (board game, bowling, billiards, cards, whatever) to alternate around with, but others have already mentioned that as a possibility. Lots of people have already said the key things though. 1) communicate something 2) you feelings are valid - you should be having fun not burdended 3) no need to alienate your friends in the expression of your dissatisfaction 4) take some sort of action (do not continue as it is now -- it's not healthy for you OR the game). [/QUOTE]
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