Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do I bow out of the game gracefully?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Carpe DM" data-source="post: 3926577" data-attributes="member: 677"><p>There's a lot of good advice here, I won't repeat it.</p><p></p><p>What I do want to point out is that you clearly love D&D and enjoy your friends. As far as I can tell, you drive two hours on a weeknight to play in the single crappiest game I've heard tell of. </p><p></p><p>People like you either DM, or quit and try to maintain contact with the friends.</p><p></p><p>So, some alternatives. Some of these are good. Some are bad. I'm just thinking out loud to give you options.</p><p></p><p>1. Munchkin card game. The card game is a ball, goes well with B&B (brews & buddies), and gives you that old first edition kill-the-monster, loot-your-buddy feel. </p><p></p><p>2. Compete. Run a game that night "for a break," and see if the other players don't enjoy that one more.</p><p></p><p>3. Don't communicate. I know, Oprah says communication is for the win. But she's wrong. Negative communication with friends is a terrible idea. Communication will just make the DM pissed and sad, and you will end up losing the goodwill you need to get the DM to be a player in your Munchkin or alternative D&D game. So communication is not a good option if you stay, and communication is not necessary if you go. Save communication for your wife, your kids, and the cops (once you've lawyered up).</p><p></p><p>4. Offer to help. If it's a sandbox game, then switching up DMs couldn't hurt. The DM doesn't have time to prep, he may want the help.</p><p></p><p>5. Bring your wife. Ask your friends to bring their wives. I don't know why that may change things, but it was a thought I had. The tables with women at them are just different somehow. We almost always play now with a group of married couples.</p><p></p><p>6. Exercise the power of a player. Good players are baby DMs. Do you have a story you want to tell? Start having your character search for the hook that will take you there. The GM needs material. Feed it to him.</p><p></p><p>7. Play a MMORPG. It's a community, and it will break you of your need for the other community. I don't recommend this, but it will work, and the way you will know it will work is when you don't care about the pen and paper game any more.</p><p></p><p>best of luck,</p><p></p><p>Carpe</p></blockquote><p></p>
[QUOTE="Carpe DM, post: 3926577, member: 677"] There's a lot of good advice here, I won't repeat it. What I do want to point out is that you clearly love D&D and enjoy your friends. As far as I can tell, you drive two hours on a weeknight to play in the single crappiest game I've heard tell of. People like you either DM, or quit and try to maintain contact with the friends. So, some alternatives. Some of these are good. Some are bad. I'm just thinking out loud to give you options. 1. Munchkin card game. The card game is a ball, goes well with B&B (brews & buddies), and gives you that old first edition kill-the-monster, loot-your-buddy feel. 2. Compete. Run a game that night "for a break," and see if the other players don't enjoy that one more. 3. Don't communicate. I know, Oprah says communication is for the win. But she's wrong. Negative communication with friends is a terrible idea. Communication will just make the DM pissed and sad, and you will end up losing the goodwill you need to get the DM to be a player in your Munchkin or alternative D&D game. So communication is not a good option if you stay, and communication is not necessary if you go. Save communication for your wife, your kids, and the cops (once you've lawyered up). 4. Offer to help. If it's a sandbox game, then switching up DMs couldn't hurt. The DM doesn't have time to prep, he may want the help. 5. Bring your wife. Ask your friends to bring their wives. I don't know why that may change things, but it was a thought I had. The tables with women at them are just different somehow. We almost always play now with a group of married couples. 6. Exercise the power of a player. Good players are baby DMs. Do you have a story you want to tell? Start having your character search for the hook that will take you there. The GM needs material. Feed it to him. 7. Play a MMORPG. It's a community, and it will break you of your need for the other community. I don't recommend this, but it will work, and the way you will know it will work is when you don't care about the pen and paper game any more. best of luck, Carpe [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do I bow out of the game gracefully?
Top