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How do I create an NPC Locksmith in 4e?
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<blockquote data-quote="Morrus" data-source="post: 5011325" data-attributes="member: 1"><p>He's an NPC. So you just give him the abiities you want him to have. He doesn't follow the character generation rules.</p><p> </p><p>So give him the hit points you want him to have, the defenses you want him to have, give him a few attacks, and give him a high Thievery score. Done!</p><p> </p><p>4E is about it all being easy for you, the DM. An exception based rules system, which means that he does exactly what you want him to be able to do. There's no rules telling you what abilities NPCs must have.</p><p> </p><p>You're making things far too complicated for yourself. There's only one rule: he can do what you say he can do. There's no sense creating work for yourself.</p><p> </p><p>Here he is (I did it for you). Of course, I don't know what level you need him for, or what weapons you want him to have (I gave him a hammer, but if you don't like the hammer, simply substitute the word "hammer" below for whatever tickles your fancy). He doesn't even <em>really</em> need a level or role to perform his function, but you can give him those if you want. Say, Level 4 Soldier.</p><p style="margin-left: 20px"><span style="font-size: 12px"><strong>Tom the Locksmith (</strong>Level 4 Soldier)</span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><strong>AC</strong> 20 <strong>Fort</strong> 20 <strong>Ref</strong> 20 <strong>Wil</strong>l 20</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Hit Points: 60, Bloodied 30</span></p> <p style="margin-left: 20px"><span style="font-size: 12px">Move 5 (7 fairy skipping lightly through the dew on a moonlit eve), Initiative +6</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> Hammer Strike, +10 vs. AC, 1d8+4 damage</span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Mighty Smash (recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" />,<img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />), +10 vs. AC, 2d6 + 6 damage</span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Stunning Blow (recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />), +8 vs. Reflex, 1d8 +4 damage, target is knocked prone and dazed (save ends)</span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> Key To Your Heart (minor, encounter, charm), +6 vs. Will, target is dominated (save ends)*</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 12px">Thievery: +20</span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><strong>Equipment:</strong> Masterwork Hammer, Leather Armor, Thieves Tools, 50gp</span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 9px">*He learned how to blow a kiss when dancing in the moonlight. Yes, he has something of a "weekend life"; just don't tell his wife.</span></p> <p style="margin-left: 20px"></p></blockquote><p></p>
[QUOTE="Morrus, post: 5011325, member: 1"] He's an NPC. So you just give him the abiities you want him to have. He doesn't follow the character generation rules. So give him the hit points you want him to have, the defenses you want him to have, give him a few attacks, and give him a high Thievery score. Done! 4E is about it all being easy for you, the DM. An exception based rules system, which means that he does exactly what you want him to be able to do. There's no rules telling you what abilities NPCs must have. You're making things far too complicated for yourself. There's only one rule: he can do what you say he can do. There's no sense creating work for yourself. Here he is (I did it for you). Of course, I don't know what level you need him for, or what weapons you want him to have (I gave him a hammer, but if you don't like the hammer, simply substitute the word "hammer" below for whatever tickles your fancy). He doesn't even [I]really[/I] need a level or role to perform his function, but you can give him those if you want. Say, Level 4 Soldier. [INDENT][SIZE=3][B]Tom the Locksmith ([/B]Level 4 Soldier)[/SIZE] [SIZE=3][B]AC[/B] 20 [B]Fort[/B] 20 [B]Ref[/B] 20 [B]Wil[/B]l 20[/SIZE] [SIZE=3]Hit Points: 60, Bloodied 30[/SIZE] [SIZE=3]Move 5 (7 fairy skipping lightly through the dew on a moonlit eve), Initiative +6[/SIZE] [SIZE=3]:bmelee: Hammer Strike, +10 vs. AC, 1d8+4 damage[/SIZE] [SIZE=3]:melee: Mighty Smash (recharge :5:,:6:), +10 vs. AC, 2d6 + 6 damage[/SIZE] [SIZE=3]:melee: Stunning Blow (recharge :6:), +8 vs. Reflex, 1d8 +4 damage, target is knocked prone and dazed (save ends)[/SIZE] [SIZE=3]:ranged: Key To Your Heart (minor, encounter, charm), +6 vs. Will, target is dominated (save ends)*[/SIZE] [SIZE=3]Thievery: +20[/SIZE] [SIZE=3][B]Equipment:[/B] Masterwork Hammer, Leather Armor, Thieves Tools, 50gp[/SIZE] [SIZE=1]*He learned how to blow a kiss when dancing in the moonlight. Yes, he has something of a "weekend life"; just don't tell his wife.[/SIZE] [/INDENT] [/QUOTE]
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