Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How do I create an NPC Locksmith in 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5011641" data-attributes="member: 82106"><p>This is a good point and I was kind of thinking the same thing myself. Chances are the plot will require a specific lock to be picked. You can handle it within the rules though, simply make the guy's skill bonus high enough that he CAN pick the lock. Its a repeatable skill, so unless its a huge time crunch situation he only needs to be able to manage to actually do it on a roll of 20. The DM gets to set the DC of the lock, so arranging it is perfectly simple. </p><p></p><p>As for the combat capability of such an NPC, if the situation is not going to be dangerous for him then don't even bother with combat stats, he picks the lock, takes his fee, and exits stage right. Even if the PCs have a scuffle with him he probably STILL doesn't need combat stats, just have them whack him one and he reacts however you want him to (surrenders, dies, whatever). He COULD be a minion, but unless the scene involves some doubt about who's going to win or the party needs to do something special to defeat him combat stats won't matter. 4e is VERY free-form and its best to approach it from the standpoint of "what makes the plot of my story work and is fun for the players" than from a hard and fast rules based perspective.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5011641, member: 82106"] This is a good point and I was kind of thinking the same thing myself. Chances are the plot will require a specific lock to be picked. You can handle it within the rules though, simply make the guy's skill bonus high enough that he CAN pick the lock. Its a repeatable skill, so unless its a huge time crunch situation he only needs to be able to manage to actually do it on a roll of 20. The DM gets to set the DC of the lock, so arranging it is perfectly simple. As for the combat capability of such an NPC, if the situation is not going to be dangerous for him then don't even bother with combat stats, he picks the lock, takes his fee, and exits stage right. Even if the PCs have a scuffle with him he probably STILL doesn't need combat stats, just have them whack him one and he reacts however you want him to (surrenders, dies, whatever). He COULD be a minion, but unless the scene involves some doubt about who's going to win or the party needs to do something special to defeat him combat stats won't matter. 4e is VERY free-form and its best to approach it from the standpoint of "what makes the plot of my story work and is fun for the players" than from a hard and fast rules based perspective. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How do I create an NPC Locksmith in 4e?
Top