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How do I create an NPC Locksmith in 4e?
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<blockquote data-quote="StAlda" data-source="post: 5011695" data-attributes="member: 16745"><p>I guess maybe the disconnect here is that I don't want to have a preconcieved outcome to what an NPC does. If the Locksmith does or doesn't accomplish what he is tasked, the PCs have to deal with. Let the dice decide. If they confront him (which in the plot may happen), does the attack scare him, knock him down, or kill him. That depends on the power the PC uses, Brute Strike will probably kill him (but maybe not). If he is killed, the PC may be wanted for murder (this is a city adventure), and the adventure changes from the original plot to an escape plot. Look it took me about 20 minutes to come up with the template (comparing this and that), and about 2 minutes to make the Locksmith from that. Now I'm prepared for whatever happens, and I don't care what scenerio does happen.</p><p></p><p>This is NOT to say I haven't heard you all, I appreciate the input. As far as retro goes, it has been pointed out to me the order of the Ability scores in Build Options of the template. Yep, that's how long I've been playing.</p></blockquote><p></p>
[QUOTE="StAlda, post: 5011695, member: 16745"] I guess maybe the disconnect here is that I don't want to have a preconcieved outcome to what an NPC does. If the Locksmith does or doesn't accomplish what he is tasked, the PCs have to deal with. Let the dice decide. If they confront him (which in the plot may happen), does the attack scare him, knock him down, or kill him. That depends on the power the PC uses, Brute Strike will probably kill him (but maybe not). If he is killed, the PC may be wanted for murder (this is a city adventure), and the adventure changes from the original plot to an escape plot. Look it took me about 20 minutes to come up with the template (comparing this and that), and about 2 minutes to make the Locksmith from that. Now I'm prepared for whatever happens, and I don't care what scenerio does happen. This is NOT to say I haven't heard you all, I appreciate the input. As far as retro goes, it has been pointed out to me the order of the Ability scores in Build Options of the template. Yep, that's how long I've been playing. [/QUOTE]
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How do I create an NPC Locksmith in 4e?
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