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How do I create an NPC Locksmith in 4e?
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<blockquote data-quote="Garthanos" data-source="post: 5012171" data-attributes="member: 82504"><p>I dont see the template giving me the things I need to put him in an adventure... </p><p></p><p>Virtually any mechanics would likely be "baggage" to me even the 2 minutes you mention wouldnt be needed.... heck if I feel like researching ancient locksmithing techniques.... that feels like it would be better time spent than designing the template.</p><p><a href="http://www.buildingconservation.com/articles/locks/locks.htm" target="_blank">The Ancient Art of the Locksmith by Valerie Oliphent</a>. And then I will think about how a highly magical world is likely to impact on the culture of locksmithing... have they embraced it? how? and do most resist it tooth and nail... are they once rich artisans reduced to poverty? Yup, I am likely to over-work the character too... heheh</p><p></p><p>Those minutes couldnt tell me that Joseph likes dried oranges or that he has a daughter he dotes on with brown curly hair or that he gets easily offended if somebody doubts one of his locks but forgives quickly or that he has a real heated competition going with his cousin across town ... if you mention the cousins name he might knock the price of his services down a little making sure you don't go to the cousin. The description of his unstained and finely tooled leather apron, is something I might spend time considering. Or how his hair is shot through with black and gray a minor clue that the daughter is an adopted war waif ... her eyes are blue and his are brown. I might think about how his shop smells of clean oils with a metallic twang to them. I might consider his long tapered fingers with tightly trimmed nails like he bites them.</p><p></p><p>If I just want dice to swing something that I don't have an opinion on ? high is good ... low is bad. If somehow Joseph entered in to a fight (with the players) that involved that daughter? I might even pick a soldier with actual hit points not just a minion as his combat "template". Heros are sometimes just normal people with a "real" reason to inspire them.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 5012171, member: 82504"] I dont see the template giving me the things I need to put him in an adventure... Virtually any mechanics would likely be "baggage" to me even the 2 minutes you mention wouldnt be needed.... heck if I feel like researching ancient locksmithing techniques.... that feels like it would be better time spent than designing the template. [url=http://www.buildingconservation.com/articles/locks/locks.htm]The Ancient Art of the Locksmith by Valerie Oliphent[/url]. And then I will think about how a highly magical world is likely to impact on the culture of locksmithing... have they embraced it? how? and do most resist it tooth and nail... are they once rich artisans reduced to poverty? Yup, I am likely to over-work the character too... heheh Those minutes couldnt tell me that Joseph likes dried oranges or that he has a daughter he dotes on with brown curly hair or that he gets easily offended if somebody doubts one of his locks but forgives quickly or that he has a real heated competition going with his cousin across town ... if you mention the cousins name he might knock the price of his services down a little making sure you don't go to the cousin. The description of his unstained and finely tooled leather apron, is something I might spend time considering. Or how his hair is shot through with black and gray a minor clue that the daughter is an adopted war waif ... her eyes are blue and his are brown. I might think about how his shop smells of clean oils with a metallic twang to them. I might consider his long tapered fingers with tightly trimmed nails like he bites them. If I just want dice to swing something that I don't have an opinion on ? high is good ... low is bad. If somehow Joseph entered in to a fight (with the players) that involved that daughter? I might even pick a soldier with actual hit points not just a minion as his combat "template". Heros are sometimes just normal people with a "real" reason to inspire them. [/QUOTE]
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How do I create an NPC Locksmith in 4e?
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