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How do I deal with a player that kills his character on purpose?
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<blockquote data-quote="Templetroll" data-source="post: 2031050" data-attributes="member: 2201"><p>From the description it is a serious power-gamer who will say anything to the DM to get the possibility of haing more power but is incapable of keeping up his end of the bargain to get it. He may want more attention than he gets playing so he is getting it by dieing.</p><p></p><p>Let the guy roll up a character at the same level or one less, up to you; as others have pointed out half the level is too harsh. Make sure he has to come up with an idea of <em>why </em> this character is wandering around and gets to this oasis. It is up to the other <em>characters </em> whether this new guy gets to travel with them, not DM fiat. This character should not be related to anyone in the group, it has to be a person that no one has an easy reason to put up with. The character should also only use the normal book permitted feats and prestige classes that you permit in your campaign; nothing special for the player any longer.</p><p></p><p>I'd have the DM tell the brother of the dead character that he freaked and pounded the chest of his brother in hysteria and suddenly the guy coughed up some water and was alive! Yay!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> He is now an NPC and is really quiet from his near death experience and terrified of water. He wants to get to an inland town with no rivers to settle down and will leave the party at the earliest opportunity - this shows that player what he <em>should </em> have done to remove the character from the party. The NPC has minimal interest in those zen abilities anymore would be how I would play it.</p><p></p><p>If the player kills off another character due to boredom or whatever then I'd invite him to stay away from the game until he is no longer bored by it.</p></blockquote><p></p>
[QUOTE="Templetroll, post: 2031050, member: 2201"] From the description it is a serious power-gamer who will say anything to the DM to get the possibility of haing more power but is incapable of keeping up his end of the bargain to get it. He may want more attention than he gets playing so he is getting it by dieing. Let the guy roll up a character at the same level or one less, up to you; as others have pointed out half the level is too harsh. Make sure he has to come up with an idea of [I]why [/I] this character is wandering around and gets to this oasis. It is up to the other [I]characters [/I] whether this new guy gets to travel with them, not DM fiat. This character should not be related to anyone in the group, it has to be a person that no one has an easy reason to put up with. The character should also only use the normal book permitted feats and prestige classes that you permit in your campaign; nothing special for the player any longer. I'd have the DM tell the brother of the dead character that he freaked and pounded the chest of his brother in hysteria and suddenly the guy coughed up some water and was alive! Yay!! :D He is now an NPC and is really quiet from his near death experience and terrified of water. He wants to get to an inland town with no rivers to settle down and will leave the party at the earliest opportunity - this shows that player what he [I]should [/I] have done to remove the character from the party. The NPC has minimal interest in those zen abilities anymore would be how I would play it. If the player kills off another character due to boredom or whatever then I'd invite him to stay away from the game until he is no longer bored by it. [/QUOTE]
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How do I deal with a player that kills his character on purpose?
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