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How do I deal with a player that kills his character on purpose?
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<blockquote data-quote="Chimera" data-source="post: 2031319" data-attributes="member: 2002"><p>I'm still working on my next campaign, which I hope to get rolling sometime this spring. But I'm trying to make it easy for people to experiment with different character concepts within the larger framework.</p><p></p><p>So far, I'm looking at it like this;</p><p></p><p>If you want to retire the character and you work with me (the GM) to do so in an appropriate place, you may start another character at the same level. The old PC becomes an NPC under my control and stays friendly to the party. This does not count against you.</p><p></p><p>If you simply drop the character without this, then the character becomes an NPC under GM control and may or may not be hostile to the party, much like a jilted lover. They will expect to leave with their fair share of the group treasure if at all possible, but if not, it simply adds to their hostility factor (they got screwed and they want revenge). You can start a new character at 1 level lower and this counts as 1 strike against you.</p><p></p><p>If the character dies and you don't want to continue playing them, I expect the party to raise him/her as they would any other member of the party. The new NPC "retires" with a neutral stance toward the party and still wants their fair share of the group treasure, but are willing to wait for it in many cases ("Adventuring was too dangerous. I died once, that was enough. Took my gold and got out.") This counts as 1 strike against you.</p><p></p><p>If you refuse to raise them, then it becomes a blood debt on the part of their family and other friends and counts as 2 strikes against you. Especially if you keep their stuff. You start a new character 2 levels lower.</p><p></p><p>If you go out of your way to get the character killed in an unrecoverable manner just so you can start a new character, it counts as 2 strikes against you and you start a new character 2 levels lower.</p><p></p><p>Three strikes and you're out of my game.</p><p></p><p>Heck, if you wanted to, you could play a new character almost every session if you planned it right and worked with me and the rest of the group on a reasonable way to do this. Play and retire a couple of PCs into significant positions around the region and you could find yourself with some pretty nifty NPC allies.</p><p></p><p>OTOH, if you throw away your characters left and right and don't work with me, you won't last long at the game table.</p></blockquote><p></p>
[QUOTE="Chimera, post: 2031319, member: 2002"] I'm still working on my next campaign, which I hope to get rolling sometime this spring. But I'm trying to make it easy for people to experiment with different character concepts within the larger framework. So far, I'm looking at it like this; If you want to retire the character and you work with me (the GM) to do so in an appropriate place, you may start another character at the same level. The old PC becomes an NPC under my control and stays friendly to the party. This does not count against you. If you simply drop the character without this, then the character becomes an NPC under GM control and may or may not be hostile to the party, much like a jilted lover. They will expect to leave with their fair share of the group treasure if at all possible, but if not, it simply adds to their hostility factor (they got screwed and they want revenge). You can start a new character at 1 level lower and this counts as 1 strike against you. If the character dies and you don't want to continue playing them, I expect the party to raise him/her as they would any other member of the party. The new NPC "retires" with a neutral stance toward the party and still wants their fair share of the group treasure, but are willing to wait for it in many cases ("Adventuring was too dangerous. I died once, that was enough. Took my gold and got out.") This counts as 1 strike against you. If you refuse to raise them, then it becomes a blood debt on the part of their family and other friends and counts as 2 strikes against you. Especially if you keep their stuff. You start a new character 2 levels lower. If you go out of your way to get the character killed in an unrecoverable manner just so you can start a new character, it counts as 2 strikes against you and you start a new character 2 levels lower. Three strikes and you're out of my game. Heck, if you wanted to, you could play a new character almost every session if you planned it right and worked with me and the rest of the group on a reasonable way to do this. Play and retire a couple of PCs into significant positions around the region and you could find yourself with some pretty nifty NPC allies. OTOH, if you throw away your characters left and right and don't work with me, you won't last long at the game table. [/QUOTE]
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How do I deal with a player that kills his character on purpose?
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