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How do I deal with a rule lawyer?
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<blockquote data-quote="delericho" data-source="post: 3674003" data-attributes="member: 22424"><p>D&D may not be the best game for him, because so much of the ruleset isn't realistic, and the game, if run close to as-written, will always be dice-heavy.</p><p></p><p></p><p></p><p>If it's one or two times every session, that may well count as "a lot". More importantly, though...</p><p></p><p></p><p></p><p>If the DM wants to retain the option of changing dice rolls, he really needs to make sure players don't see the rolls.</p><p></p><p>Also, was that 18 on the attack roll, or the critical confirmation roll? Is your group aware that just rolling an '18' with a rapier isn't an automatic critical?</p><p></p><p>(Oh, and frankly, I would argue that if it <em>was</em> a critical, then it's better if the PC dies. Otherwise, you're not far from a game where the PCs can't lose, and that loses a lot of edge from the game.)</p><p></p><p></p><p></p><p>There are two ways to deal with this guy:</p><p></p><p>1) Run the game RAW right down the middle. He can't rule-lawyer the thing if all the rules are being applied.</p><p></p><p>2) The DM needs to speak to him, man to man, and explain that he's running the game, not the player. He's going to adjudicate the rules, the adventure and the setting with a view towards fairness and fun for everyone... but he might not stick entirely within the RAW. As such, he would appreciate it if the player didn't question him at every turn. Of course, if the player can't live with that, then he's free to find a different group...</p></blockquote><p></p>
[QUOTE="delericho, post: 3674003, member: 22424"] D&D may not be the best game for him, because so much of the ruleset isn't realistic, and the game, if run close to as-written, will always be dice-heavy. If it's one or two times every session, that may well count as "a lot". More importantly, though... If the DM wants to retain the option of changing dice rolls, he really needs to make sure players don't see the rolls. Also, was that 18 on the attack roll, or the critical confirmation roll? Is your group aware that just rolling an '18' with a rapier isn't an automatic critical? (Oh, and frankly, I would argue that if it [i]was[/i] a critical, then it's better if the PC dies. Otherwise, you're not far from a game where the PCs can't lose, and that loses a lot of edge from the game.) There are two ways to deal with this guy: 1) Run the game RAW right down the middle. He can't rule-lawyer the thing if all the rules are being applied. 2) The DM needs to speak to him, man to man, and explain that he's running the game, not the player. He's going to adjudicate the rules, the adventure and the setting with a view towards fairness and fun for everyone... but he might not stick entirely within the RAW. As such, he would appreciate it if the player didn't question him at every turn. Of course, if the player can't live with that, then he's free to find a different group... [/QUOTE]
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