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How do I deal with a rule lawyer?
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<blockquote data-quote="gizmo33" data-source="post: 3674369" data-attributes="member: 30001"><p>If the DM believed that he was being fair and reasonable in his rulings then he wouldn't have changed it. If he wants to use "action points", or make fudging rolls a regular part of the game then IMO he should be honest about it. Then Butosei wouldn't have a case. But AFAICT the DM isn't being honest, which is why Butosei was able to get him to change the roll. </p><p></p><p>The DM gets to run the game, and he determines the reality <em>within</em> the game. But he doesn't have the authority to determine reality <em>outside</em> of the game. If he's going to roll and 18 and call it a 10, that's fine, but pretending that he didn't roll an 18 in reality is lying, it's unecessary and beyond his authority as a DM. IME the most respectful way to DM a game is to be upfront with players about what your table rules are. If the DM gets to change dice rolls to whatever he wants then he should say so - make it a table rule. Then a "rules lawyer" would actually support the DM. IME rules lawyers are at their worst when what the DM says and what the DM does do not match. </p><p></p><p>As a side note: PC death is part of the RAW. It's understandable that players have the default expectation that their own and other PCs can die. If your DM has a problem with this, it's something he should explain at the start, because it differs from the RAW. Maybe use a mechanic like action points - or just make a rule that says that the DM will change dice rolls depending on the "stupidity factor" of the player's actions, or whatever.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3674369, member: 30001"] If the DM believed that he was being fair and reasonable in his rulings then he wouldn't have changed it. If he wants to use "action points", or make fudging rolls a regular part of the game then IMO he should be honest about it. Then Butosei wouldn't have a case. But AFAICT the DM isn't being honest, which is why Butosei was able to get him to change the roll. The DM gets to run the game, and he determines the reality [i]within[/i] the game. But he doesn't have the authority to determine reality [i]outside[/i] of the game. If he's going to roll and 18 and call it a 10, that's fine, but pretending that he didn't roll an 18 in reality is lying, it's unecessary and beyond his authority as a DM. IME the most respectful way to DM a game is to be upfront with players about what your table rules are. If the DM gets to change dice rolls to whatever he wants then he should say so - make it a table rule. Then a "rules lawyer" would actually support the DM. IME rules lawyers are at their worst when what the DM says and what the DM does do not match. As a side note: PC death is part of the RAW. It's understandable that players have the default expectation that their own and other PCs can die. If your DM has a problem with this, it's something he should explain at the start, because it differs from the RAW. Maybe use a mechanic like action points - or just make a rule that says that the DM will change dice rolls depending on the "stupidity factor" of the player's actions, or whatever. [/QUOTE]
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