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How do I deal with a rule lawyer?
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<blockquote data-quote="William drake" data-source="post: 3674756" data-attributes="member: 49143"><p>Get rid of him.</p><p></p><p></p><p>As a Dm I don't mind if a missed rule is shown to me, however, once the rule is set *if I use it or not* the game moves on, if it doesn't and said player wishes to continue the argument, then he may find himself without a group to game with. </p><p></p><p>As a Dm I don't have the time to always debate or argue my reasons for w/e. IF players can't get it into their heads that Dm smuge the rules for good and bad *when in need of keeping the balance: say, to keep a player alive, or make the fight with an NPC more interesting* then they need to rethink what gaming is. If they feel that the DM is out to get them, which sometimes that is the case after the DM has been continually assulated with rules and debating sessons, then they might want to find a new group. </p><p></p><p>My style is this. </p><p></p><p>Players first as long as the story isn't compramised to do so: meaning the playes win, but they might lose a finger or two to do so.</p><p>Battle is real: no one is taking an ax to the head and continuing the fight, I don't care what your b.s stats say or whatever crazy feat you think applies. *this goes for foes too.* And that's come back on me before, a player did a crazy attack and the foe died very early. It was both great and bad. I enoyed it.</p><p></p><p></p><p>And the overall scope which keeps me in line is this.</p><p>The game, should be seen as a movie: Cinamatic, engaging, dangerous...and realistic as possible without being too brutal. And, when the rules don't quite fit in, or don't quiet explain the severity of the situation, then I explain...and we move on.</p><p></p><p>In short. A rules lawer is ok, as long as they don't try and act as the Judge...that's the DM's job. IF they want to be Judge, let them run theirown game...and when they do, they will understand what it is to listen to an agrument in a courtroom where everyone just wants to move the HELL ON.</p><p></p><p>Game On</p></blockquote><p></p>
[QUOTE="William drake, post: 3674756, member: 49143"] Get rid of him. As a Dm I don't mind if a missed rule is shown to me, however, once the rule is set *if I use it or not* the game moves on, if it doesn't and said player wishes to continue the argument, then he may find himself without a group to game with. As a Dm I don't have the time to always debate or argue my reasons for w/e. IF players can't get it into their heads that Dm smuge the rules for good and bad *when in need of keeping the balance: say, to keep a player alive, or make the fight with an NPC more interesting* then they need to rethink what gaming is. If they feel that the DM is out to get them, which sometimes that is the case after the DM has been continually assulated with rules and debating sessons, then they might want to find a new group. My style is this. Players first as long as the story isn't compramised to do so: meaning the playes win, but they might lose a finger or two to do so. Battle is real: no one is taking an ax to the head and continuing the fight, I don't care what your b.s stats say or whatever crazy feat you think applies. *this goes for foes too.* And that's come back on me before, a player did a crazy attack and the foe died very early. It was both great and bad. I enoyed it. And the overall scope which keeps me in line is this. The game, should be seen as a movie: Cinamatic, engaging, dangerous...and realistic as possible without being too brutal. And, when the rules don't quite fit in, or don't quiet explain the severity of the situation, then I explain...and we move on. In short. A rules lawer is ok, as long as they don't try and act as the Judge...that's the DM's job. IF they want to be Judge, let them run theirown game...and when they do, they will understand what it is to listen to an agrument in a courtroom where everyone just wants to move the HELL ON. Game On [/QUOTE]
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