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How do I deal with a rule lawyer?
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<blockquote data-quote="Azrael Nightstar" data-source="post: 3675228" data-attributes="member: 50803"><p>If I remember correctly this is actually very close to how the 2nd edition AD&D books put it. I think your GM could learn something from it, notjer, no matter how good a GM he is. My primary suggestion goes along with the majority "have the GM talk to the guy" thing, but specifically I'd advise to GM to say something along the lines of, "Look, it's my game, I run it how I want to, how I think it will work best and be the most fun, I change rules, dice, and situations at will, and what I say goes. You're welcome to help me out with rules I misunderstand, but if I've intentionally changed that rule, that's that." That's my policy, and it works very well (I'm as upfront and consistent as I can be, but ultimately I'm running the game, I'm responsible for it being fun, so what I say goes.)</p><p></p><p>Once this guy knows that the GM is going to do things his way, he can either take it or leave it. It should be made clear that doing things like peeking behind the GM screen isn't acceptable and won't be tolerated anymore.</p><p></p><p>Basically, the GM needs to talk to him, and not only explain the problem, but also set some very definite policies for this stuff, and then stick to them. Your GM also should at least ask about and listen to "Butosei's" concerns. There may be something to them; no one is so good a GM that they can't improve in little ways or learn something new. Then you and the GM should address some of your "you're being an ass" concerns; let "Butosei" know what he's doing that you don't like, why, what effects it's having, suggestions on what to do instead, etc. Emphasize that <em>this is to make the game more fun for</em> <strong>everyone</strong>. Try to get across the point that D&D is a <strong>cooperative</strong>, not a <strong>competitive</strong>, game. "Butosei" shouldn't be trying to "beat" the other PCs or even NPC friends, all the characters should be working together toward common ends, and what's good for your friend is good for the party is good for you.</p><p></p><p>Once this has been done, look for a change. This guy certainly is acting like an ass, but sometimes people do this because they're unhappy, don't realize they're ruining things for others, etc. Hopefully, being honest and open with him will get him to change and be a better player. If not, THEN you need to part ways, politely and without pointing fingers. This, too, is the GM's responsibility.</p><p></p><p><strong>Bottom line:</strong> Have your GM talk to the guy, talk to him yourself, try to address any legitimate issues he has, see if you can get him to change for the common good. If it doesn't work, get rid of him, but be gentle about it so it doesn't ruin your friendship.</p></blockquote><p></p>
[QUOTE="Azrael Nightstar, post: 3675228, member: 50803"] If I remember correctly this is actually very close to how the 2nd edition AD&D books put it. I think your GM could learn something from it, notjer, no matter how good a GM he is. My primary suggestion goes along with the majority "have the GM talk to the guy" thing, but specifically I'd advise to GM to say something along the lines of, "Look, it's my game, I run it how I want to, how I think it will work best and be the most fun, I change rules, dice, and situations at will, and what I say goes. You're welcome to help me out with rules I misunderstand, but if I've intentionally changed that rule, that's that." That's my policy, and it works very well (I'm as upfront and consistent as I can be, but ultimately I'm running the game, I'm responsible for it being fun, so what I say goes.) Once this guy knows that the GM is going to do things his way, he can either take it or leave it. It should be made clear that doing things like peeking behind the GM screen isn't acceptable and won't be tolerated anymore. Basically, the GM needs to talk to him, and not only explain the problem, but also set some very definite policies for this stuff, and then stick to them. Your GM also should at least ask about and listen to "Butosei's" concerns. There may be something to them; no one is so good a GM that they can't improve in little ways or learn something new. Then you and the GM should address some of your "you're being an ass" concerns; let "Butosei" know what he's doing that you don't like, why, what effects it's having, suggestions on what to do instead, etc. Emphasize that [i]this is to make the game more fun for[/i] [b]everyone[/b]. Try to get across the point that D&D is a [b]cooperative[/b], not a [b]competitive[/b], game. "Butosei" shouldn't be trying to "beat" the other PCs or even NPC friends, all the characters should be working together toward common ends, and what's good for your friend is good for the party is good for you. Once this has been done, look for a change. This guy certainly is acting like an ass, but sometimes people do this because they're unhappy, don't realize they're ruining things for others, etc. Hopefully, being honest and open with him will get him to change and be a better player. If not, THEN you need to part ways, politely and without pointing fingers. This, too, is the GM's responsibility. [B]Bottom line:[/B] Have your GM talk to the guy, talk to him yourself, try to address any legitimate issues he has, see if you can get him to change for the common good. If it doesn't work, get rid of him, but be gentle about it so it doesn't ruin your friendship. [/QUOTE]
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