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How do I deal with a rule lawyer?
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<blockquote data-quote="Felix" data-source="post: 3678327" data-attributes="member: 3929"><p>You don't care for builds? </p><p></p><p>Does the idea that allowing a someone to labor at something you know you won't allow, but don't tell them, seem fair? Would you be upset having spent tens of thousands of dollars installing a pool in your back yard, only to have the bureaucrat in charge of backyard pool permits tell you that you're not allowed to have one? He could have told you when you first talked to him about it, but he didn't.</p><p></p><p>That seem fair?</p><p></p><p></p><p>If you allow that a DM can cheat a player out of his reasonable expectations, then while it may not have been formally addressed in a rulebook, it certainly has been an underlying assumption for every edition. The DMG talks about being consistent; consistency in rulings avoids cheating players of their expectations.</p><p></p><p>By "cheating" meaning "breaking the rules", well, the DM can change the rules around to his satisfaction; it's his right and responsibility. But when he allows an NPC to do something that he has consistently disallowed a PC from doing without any skill or ability to allow him that action? He's broken his own rules, and worse than being a "Cheating DM", he's coming perilously close to also being a "Crappy DM".</p></blockquote><p></p>
[QUOTE="Felix, post: 3678327, member: 3929"] You don't care for builds? Does the idea that allowing a someone to labor at something you know you won't allow, but don't tell them, seem fair? Would you be upset having spent tens of thousands of dollars installing a pool in your back yard, only to have the bureaucrat in charge of backyard pool permits tell you that you're not allowed to have one? He could have told you when you first talked to him about it, but he didn't. That seem fair? If you allow that a DM can cheat a player out of his reasonable expectations, then while it may not have been formally addressed in a rulebook, it certainly has been an underlying assumption for every edition. The DMG talks about being consistent; consistency in rulings avoids cheating players of their expectations. By "cheating" meaning "breaking the rules", well, the DM can change the rules around to his satisfaction; it's his right and responsibility. But when he allows an NPC to do something that he has consistently disallowed a PC from doing without any skill or ability to allow him that action? He's broken his own rules, and worse than being a "Cheating DM", he's coming perilously close to also being a "Crappy DM". [/QUOTE]
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