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How do i deal with an overwhelming Mage?
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<blockquote data-quote="Ryujin" data-source="post: 6012400" data-attributes="member: 27897"><p>(Psi)SeveredHead and Istar bring up some very good points about the limitations, of what he's doing with minor powers. Magic Missile has a target "one creature" so unless that rock over there happens to be a horta, he ain't-a-gonna be able to do what he's been doing.</p><p></p><p>Prestidigitation specifically states, "Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature's actions." It's meant purely to create flavour so if you want to entertain the village children, go nuts. If you want to pick a lock..... Well, good luck with that.</p><p></p><p>Mage Hand can only move 20 pounds. If he tries to use it to set off a trap that's intended to go off when someone steps on it, then it isn't likely to work. Even a halfling weighs more than 20 pounds and the trap's designer likely doesn't want it going off every time a raccoon walks across it, now does he? If it's a magical trap then it will likely trigger to a creature and Mage Hand isn't a creature, now is it? If it triggers to something being moved and he moves it, then the trap might well destroy what he's trying to get.</p><p></p><p>The rest of it comes down to role play. Like I said if you're going easy on the rest of the party because you don't want to punish them for HIS actions, don't. They have to pay the price of their inaction, as much as he has to pay the price of his actions. If he pushes them into traps, then they take the hit. If it kills the PC then it's the Wizard's fault, not yours.</p><p></p><p>Also I don't care how much Bluff or Diplomacy a character has, if that character's actions are obviously detrimental to someone else. NPCs don't throw themselves on enemy swords on the say-so of someone who acts like an idiot, no matter how well he speaks. Intelligence must somehow enter into it and die rolls don't determine everything. Sometimes I'll allow a good idea or comment by a player circumvent a challenge. The opposite is also true, when boot is firmly placed in mouth.</p></blockquote><p></p>
[QUOTE="Ryujin, post: 6012400, member: 27897"] (Psi)SeveredHead and Istar bring up some very good points about the limitations, of what he's doing with minor powers. Magic Missile has a target "one creature" so unless that rock over there happens to be a horta, he ain't-a-gonna be able to do what he's been doing. Prestidigitation specifically states, "Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature's actions." It's meant purely to create flavour so if you want to entertain the village children, go nuts. If you want to pick a lock..... Well, good luck with that. Mage Hand can only move 20 pounds. If he tries to use it to set off a trap that's intended to go off when someone steps on it, then it isn't likely to work. Even a halfling weighs more than 20 pounds and the trap's designer likely doesn't want it going off every time a raccoon walks across it, now does he? If it's a magical trap then it will likely trigger to a creature and Mage Hand isn't a creature, now is it? If it triggers to something being moved and he moves it, then the trap might well destroy what he's trying to get. The rest of it comes down to role play. Like I said if you're going easy on the rest of the party because you don't want to punish them for HIS actions, don't. They have to pay the price of their inaction, as much as he has to pay the price of his actions. If he pushes them into traps, then they take the hit. If it kills the PC then it's the Wizard's fault, not yours. Also I don't care how much Bluff or Diplomacy a character has, if that character's actions are obviously detrimental to someone else. NPCs don't throw themselves on enemy swords on the say-so of someone who acts like an idiot, no matter how well he speaks. Intelligence must somehow enter into it and die rolls don't determine everything. Sometimes I'll allow a good idea or comment by a player circumvent a challenge. The opposite is also true, when boot is firmly placed in mouth. [/QUOTE]
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