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How do I describe "being marked" to players?
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4322218" data-attributes="member: 834"><p>I can give an appropriate description for all types of marking, but it's a case by cse thing.</p><p></p><p>Fighter style of marking also lead to an AoO against a marked target that attack someone else. Needless to say it's fairly easy to describe ; you just can't lower your guard agains a fighter and the -2 penalty is easy to roll into the fact you just got whacked! Most of the early explanations in this thread covered that type of mark.</p><p></p><p>Common marking situations (The -2 without the AoO) that many monsters can do ; It is the same but just a little less intense. The marker in this case isn't as skilled as a fighter, but still requires your attention. You can attack someone else without provoking an AoO, but you can't focus entirely (You must keep an eye on the marker) explains why you can't perform your best attack. You can also explain it as the marker interfering with your attack.</p><p></p><p>What if you move away from the marker? If you did so by provoking an AoO, then use that attack to explain the -2. It put you off balance, hurts, was parried but now your sword arm is ringing etc...</p><p></p><p>What if you moved away by shifting? It was harder than usual to disengage because of how closely you were being marked (uesd in the sporting sense here) and this made you a fraction of a second off in finding your bearings and balance to attack someone else in the same round. Like a wide receiver that just barely slips his coverage but ends up in poor position to catch the ball.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4322218, member: 834"] I can give an appropriate description for all types of marking, but it's a case by cse thing. Fighter style of marking also lead to an AoO against a marked target that attack someone else. Needless to say it's fairly easy to describe ; you just can't lower your guard agains a fighter and the -2 penalty is easy to roll into the fact you just got whacked! Most of the early explanations in this thread covered that type of mark. Common marking situations (The -2 without the AoO) that many monsters can do ; It is the same but just a little less intense. The marker in this case isn't as skilled as a fighter, but still requires your attention. You can attack someone else without provoking an AoO, but you can't focus entirely (You must keep an eye on the marker) explains why you can't perform your best attack. You can also explain it as the marker interfering with your attack. What if you move away from the marker? If you did so by provoking an AoO, then use that attack to explain the -2. It put you off balance, hurts, was parried but now your sword arm is ringing etc... What if you moved away by shifting? It was harder than usual to disengage because of how closely you were being marked (uesd in the sporting sense here) and this made you a fraction of a second off in finding your bearings and balance to attack someone else in the same round. Like a wide receiver that just barely slips his coverage but ends up in poor position to catch the ball. [/QUOTE]
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How do I describe "being marked" to players?
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