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How do I describe "being marked" to players?
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<blockquote data-quote="Mengu" data-source="post: 4322276" data-attributes="member: 65726"><p>I think Mal hit the nail dead on. You just have to take each case on its own, and describe it as best you can. Also keep in mind, the game mechanics are not simulationist, so your descriptions don't have to be simulationist either.</p><p></p><p>For instance if an evil dragonborn fighter breaths acid on the whole party, marking everyone, you can describe this as, the acid continuing to burn and making it difficult to make attacks, but it also leaves the dragonborn open with his head extended, making it easier to attack him. Everyone is marked by the dragonborn fighter.</p><p></p><p>A more abstract approach would be, say there is a fight in a tavern, and there are upturned chairs and tables everywhere. When a brawler attacks and marks a rogue, then moves away to a door, you can say between all the chairs and tables, the rogue can't find many good paths to move, other than the one the brawler left in his wake leading to the door. The rogue is marked by the brawler.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4322276, member: 65726"] I think Mal hit the nail dead on. You just have to take each case on its own, and describe it as best you can. Also keep in mind, the game mechanics are not simulationist, so your descriptions don't have to be simulationist either. For instance if an evil dragonborn fighter breaths acid on the whole party, marking everyone, you can describe this as, the acid continuing to burn and making it difficult to make attacks, but it also leaves the dragonborn open with his head extended, making it easier to attack him. Everyone is marked by the dragonborn fighter. A more abstract approach would be, say there is a fight in a tavern, and there are upturned chairs and tables everywhere. When a brawler attacks and marks a rogue, then moves away to a door, you can say between all the chairs and tables, the rogue can't find many good paths to move, other than the one the brawler left in his wake leading to the door. The rogue is marked by the brawler. [/QUOTE]
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How do I describe "being marked" to players?
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