Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do I describe "being marked" to players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 4322866" data-attributes="member: 58197"><p>This. Also bear in mind that the turn-based nature of D&D combat is going to lead to weirdness now and then. In an actual combat, if Red Fighter is falling back and Blue Fighter is pressing him, the two of them will be adjacent at all times. But because D&D is turn-based, the way it plays out is that Red Fighter moves back, opening up a gap; then Blue Fighter moves forward, closing the gap.</p><p></p><p>Because of this, if Blue Fighter has Red Fighter marked, the penalty applies even if Red Fighter moves away - because it's very possible that he isn't moving away at all, Blue Fighter is staying with him. The battlemap simply won't "catch up" to that reality until Blue Fighter's turn.</p><p></p><p>If Blue Fighter, on his turn, decides to go do something else, then the marking effect ends - he let Red Fighter get away. But until Blue Fighter's turn, the system has no way of knowing whether Blue Fighter is going to let Red Fighter move away or not. It has to "guess," and the best guess is that Blue Fighter will pursue, since typical PC tactics are to pick one target and whack it till it dies. Moreover, marking would be useless if you could just shift away and end it. So the mark persists.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4322866, member: 58197"] This. Also bear in mind that the turn-based nature of D&D combat is going to lead to weirdness now and then. In an actual combat, if Red Fighter is falling back and Blue Fighter is pressing him, the two of them will be adjacent at all times. But because D&D is turn-based, the way it plays out is that Red Fighter moves back, opening up a gap; then Blue Fighter moves forward, closing the gap. Because of this, if Blue Fighter has Red Fighter marked, the penalty applies even if Red Fighter moves away - because it's very possible that he isn't moving away at all, Blue Fighter is staying with him. The battlemap simply won't "catch up" to that reality until Blue Fighter's turn. If Blue Fighter, on his turn, decides to go do something else, then the marking effect ends - he let Red Fighter get away. But until Blue Fighter's turn, the system has no way of knowing whether Blue Fighter is going to let Red Fighter move away or not. It has to "guess," and the best guess is that Blue Fighter will pursue, since typical PC tactics are to pick one target and whack it till it dies. Moreover, marking would be useless if you could just shift away and end it. So the mark persists. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do I describe "being marked" to players?
Top