Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do I disarm traps? Does Thieves' Tools do anything?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMMichael" data-source="post: 9500881" data-attributes="member: 6685730"><p>Less "I'm making this up" and more "WotC screwed up their rules, so I'll make an educated guess." Yeah, anyone with 25 gold can buy Thieves' Tools (provided you don't draw the watch's attention to the fence who is selling them), but not everyone gets proficiency with TT, so we're still talking about the Rogues here, mostly. Having the tool does not confer proficiency with said tools, and proficiency with a (proficiency-) tool is required to accomplish something with the tool.</p><p></p><p></p><p>D&D becomes better with a lot of things.</p><p></p><p></p><p>This might be the rule, but it's a bad one. It puts pressure on the skills, tools, attack bonuses, and saving throws to not overlap, unless some rolls become too easy, or some players abuse the sloppy design.</p><p></p><p>For example, I'll be taking Advantage every time I have to Perceive for guards while I'm lockpicking (tool prof), every time I run somewhere (athletics, acrobatics and Con save), or just attack (athletics and attack rolls), or do anything with my bard (instrument proficiency and well, all bard skills).</p><p></p><p></p><p>The two should not overlap, or the Rogue gets Expertise for free in both proficiencies.</p><p></p><p></p><p>Slightly . . .</p><p></p><p></p><p>The DC 15 check is for 1) a trap that's been located, and 2) someone with TT proficiency. The DC 15 is also a reward (assuming WotC wasn't too lazy to write in "the DM determines a reasonable DC") to Rogues for taking the class if anyone not proficient with TTs has to worry about a variable DC.</p><p></p><p>There's always risk involved: if you don't successfully find a trap, you might just trigger it. But by tenth level, a rogue shouldn't be saying, "stand back, team. I never know what will happen when I try to disarm one of these non-magical traps."</p><p></p><p></p><p>Well, one reason they <s>basically removed</s> reduced armor class, and wrote up some monster templates, is that yes, kobolds should be dangerous all the way up to 20th level.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9500881, member: 6685730"] Less "I'm making this up" and more "WotC screwed up their rules, so I'll make an educated guess." Yeah, anyone with 25 gold can buy Thieves' Tools (provided you don't draw the watch's attention to the fence who is selling them), but not everyone gets proficiency with TT, so we're still talking about the Rogues here, mostly. Having the tool does not confer proficiency with said tools, and proficiency with a (proficiency-) tool is required to accomplish something with the tool. D&D becomes better with a lot of things. This might be the rule, but it's a bad one. It puts pressure on the skills, tools, attack bonuses, and saving throws to not overlap, unless some rolls become too easy, or some players abuse the sloppy design. For example, I'll be taking Advantage every time I have to Perceive for guards while I'm lockpicking (tool prof), every time I run somewhere (athletics, acrobatics and Con save), or just attack (athletics and attack rolls), or do anything with my bard (instrument proficiency and well, all bard skills). The two should not overlap, or the Rogue gets Expertise for free in both proficiencies. Slightly . . . The DC 15 check is for 1) a trap that's been located, and 2) someone with TT proficiency. The DC 15 is also a reward (assuming WotC wasn't too lazy to write in "the DM determines a reasonable DC") to Rogues for taking the class if anyone not proficient with TTs has to worry about a variable DC. There's always risk involved: if you don't successfully find a trap, you might just trigger it. But by tenth level, a rogue shouldn't be saying, "stand back, team. I never know what will happen when I try to disarm one of these non-magical traps." Well, one reason they [S]basically removed[/S] reduced armor class, and wrote up some monster templates, is that yes, kobolds should be dangerous all the way up to 20th level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do I disarm traps? Does Thieves' Tools do anything?
Top