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General Tabletop Discussion
*Dungeons & Dragons
How do I disarm traps? Does Thieves' Tools do anything?
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<blockquote data-quote="Guest 7037866" data-source="post: 9501402"><p>Yes, the Lock under the equipment section. Along with this:</p><p>[ATTACH=full]385175[/ATTACH]</p><p>Using Dexterity (Sleight of Hand) to disarm the Poisoned Needle trap. It is interesting to note (I was mistaken before), this does not mention the use of Thieves' tools as needed to disarm this trap.</p><p></p><p></p><p>To me the key issue is the dispparity between what makes more sense (IMNSHO) compared to the mess of rules that we have.</p><p></p><p>First, we have the meager rules about when a "skill most often applies...". Clearly, although picking locks and disarming traps would seem like a "most often" case, <em>there is no mention of it under the Sleight of Hand example uses</em>.</p><p>[ATTACH=full]385176[/ATTACH]</p><p></p><p><em>IF WE HAD OPEN LOCKS AND DISARM TRAPS</em> under these examples, the rest would be simple IMO.</p><p></p><p>Second, we have the Tools mechanics:</p><p>[ATTACH=full]385177[/ATTACH]</p><p>Notice it says a tool "helps" you make a specialized ability check, not it is <em>required</em> to make the check. The implication being having both a skill and tool proficiency would grant advantage (RAW this is the case).</p><p></p><p>Another implication is that by using Thieves' tools, the DC is set by the use of the tool, not by the difficulty in the lock or trap. This agrees with the description of the Lock under Equipment, that the DC is 15 <em>with the use of Thieves' tools</em>.</p><p></p><p>I guess it comes down to this: do we ever see an example of Thieves' tools being used without Sleight of Hand in 2024??</p><p></p><p>(<em>To be clear, as I've stated before, I don't think Sleight of Hand should be a skill used with picking a lock or disarming a trap, only the tool proficiency should be used IMO. The above is just what I think RAW says</em>).</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9501402"] Yes, the Lock under the equipment section. Along with this: [ATTACH type="full" width="419px"]385175[/ATTACH] Using Dexterity (Sleight of Hand) to disarm the Poisoned Needle trap. It is interesting to note (I was mistaken before), this does not mention the use of Thieves' tools as needed to disarm this trap. To me the key issue is the dispparity between what makes more sense (IMNSHO) compared to the mess of rules that we have. First, we have the meager rules about when a "skill most often applies...". Clearly, although picking locks and disarming traps would seem like a "most often" case, [I]there is no mention of it under the Sleight of Hand example uses[/I]. [ATTACH type="full" width="635px"]385176[/ATTACH] [I]IF WE HAD OPEN LOCKS AND DISARM TRAPS[/I] under these examples, the rest would be simple IMO. Second, we have the Tools mechanics: [ATTACH type="full" width="601px"]385177[/ATTACH] Notice it says a tool "helps" you make a specialized ability check, not it is [I]required[/I] to make the check. The implication being having both a skill and tool proficiency would grant advantage (RAW this is the case). Another implication is that by using Thieves' tools, the DC is set by the use of the tool, not by the difficulty in the lock or trap. This agrees with the description of the Lock under Equipment, that the DC is 15 [I]with the use of Thieves' tools[/I]. I guess it comes down to this: do we ever see an example of Thieves' tools being used without Sleight of Hand in 2024?? ([I]To be clear, as I've stated before, I don't think Sleight of Hand should be a skill used with picking a lock or disarming a trap, only the tool proficiency should be used IMO. The above is just what I think RAW says[/I]). [/QUOTE]
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How do I disarm traps? Does Thieves' Tools do anything?
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