Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How do I disarm traps? Does Thieves' Tools do anything?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 7037866" data-source="post: 9501907"><p>It is an inconsistancy which leads to confusion, certainly.</p><p></p><p>I also think the designers should reinforce the game mechanics in the wording:</p><p><em>By taking the Utilize action, a character with thieves' tools can use them to try to open the lock, doing so with a successful DC 18 Dexterity (Sleight of Hand) check.</em></p><p></p><p>Another helpful thing would be if text under Tools specified the DCs shown are "typical" and not absolute.</p><p></p><p></p><p>Obviously given every example we know of, they did chain it to Sleight of Hands in practice.</p><p></p><p>And if, as I mentioned above, it was giving as a "most often used" example of Sleight of Hands under the Skills information, there would be no doubt of the two being chained together.</p><p></p><p></p><p>Which is why I'll say again: <em>It is an inconsistancy which leads to confusion, certainly.</em></p><p></p><p>What I wonder is this: does a tool proficiency allow you to add your proficiency bonus still RAW? I would think so. But then the implication is you can pick a lock either by making a Dexterity (Sleight of Hand) check OR a Dexterity (Thieves' tools) check?</p><p></p><p>I can more easily see someone who is proficiecnt in Thieves' tools picking a lock than just having Sleight of Hand proficiecny. Tool proficiency, IMO, includes knowledge of the things you are intereacting with... the mechanisms of locks and traps. Having extra training in Sleight of Hand doesn't imply that to me AT ALL!</p><p></p><p>Frankly, I will never use Sleight of Hand for picking a lock or disarming a trap. What is the point of tool proficiencies if we don't use them and default everything to a skill instead?</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9501907"] It is an inconsistancy which leads to confusion, certainly. I also think the designers should reinforce the game mechanics in the wording: [I]By taking the Utilize action, a character with thieves' tools can use them to try to open the lock, doing so with a successful DC 18 Dexterity (Sleight of Hand) check.[/I] Another helpful thing would be if text under Tools specified the DCs shown are "typical" and not absolute. Obviously given every example we know of, they did chain it to Sleight of Hands in practice. And if, as I mentioned above, it was giving as a "most often used" example of Sleight of Hands under the Skills information, there would be no doubt of the two being chained together. Which is why I'll say again: [I]It is an inconsistancy which leads to confusion, certainly.[/I] What I wonder is this: does a tool proficiency allow you to add your proficiency bonus still RAW? I would think so. But then the implication is you can pick a lock either by making a Dexterity (Sleight of Hand) check OR a Dexterity (Thieves' tools) check? I can more easily see someone who is proficiecnt in Thieves' tools picking a lock than just having Sleight of Hand proficiecny. Tool proficiency, IMO, includes knowledge of the things you are intereacting with... the mechanisms of locks and traps. Having extra training in Sleight of Hand doesn't imply that to me AT ALL! Frankly, I will never use Sleight of Hand for picking a lock or disarming a trap. What is the point of tool proficiencies if we don't use them and default everything to a skill instead? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do I disarm traps? Does Thieves' Tools do anything?
Top