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How do I disarm traps? Does Thieves' Tools do anything?
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<blockquote data-quote="roguish" data-source="post: 9504376" data-attributes="member: 7046843"><p>5e doesn't give details or DCs for even the most bog-standard skill uses that you expect to come up at every campaign, and I think that's a serious design flaw.</p><p></p><p>A generic DC table from 5 (very easy) to 30 (nearly impossible) is GREAT as a guideline* for when the DM doesn't have other resources or a better idea, for niche cases, and for crazy things the players came up with. Game designers can't predict everything, and honestly shouldn't try.</p><p></p><p>But things like climbing walls and picking pockets should come with instructions and numbers. As is, the DM is either winging it every time and the players are in the dark, or the DM is doing the designers' work for them, and homebrewing DC tables for everything.</p><p></p><p>* And even as a guideline it's not explained very well: inexperienced DMs may not realise that an ability check (does not include proficiency bonus) and a skill ability check (may or may not include proficiency bonus, or maybe it's double with Expertise) produce VERY different probabilities of success. And yet the books keep treating these two mechanics as one and the same. They're not.</p></blockquote><p></p>
[QUOTE="roguish, post: 9504376, member: 7046843"] 5e doesn't give details or DCs for even the most bog-standard skill uses that you expect to come up at every campaign, and I think that's a serious design flaw. A generic DC table from 5 (very easy) to 30 (nearly impossible) is GREAT as a guideline* for when the DM doesn't have other resources or a better idea, for niche cases, and for crazy things the players came up with. Game designers can't predict everything, and honestly shouldn't try. But things like climbing walls and picking pockets should come with instructions and numbers. As is, the DM is either winging it every time and the players are in the dark, or the DM is doing the designers' work for them, and homebrewing DC tables for everything. * And even as a guideline it's not explained very well: inexperienced DMs may not realise that an ability check (does not include proficiency bonus) and a skill ability check (may or may not include proficiency bonus, or maybe it's double with Expertise) produce VERY different probabilities of success. And yet the books keep treating these two mechanics as one and the same. They're not. [/QUOTE]
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How do I disarm traps? Does Thieves' Tools do anything?
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