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How do I eldritch knight?
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<blockquote data-quote="Shadai" data-source="post: 6713585" data-attributes="member: 6801949"><p>Make DEX your highest stat. Pick human, archery style, pick crossbow master, get a hand crossbow.</p><p></p><p>Proceed to level opponents.</p><p></p><p>I'd probably make CON second highest, you can actually dump INT and you don't need STR at all really. If you choose to dump INT be sure to pick spells that don't have a save, there are a ton of good one actually like Mending (broken xbow bolt... what broken xbow bolt), Shield (with high dex and some studded leather you can be more tanky than a tank), and Haste (even more bolts... later). If you dump INT you can then focus WIS as third highest to avoid all the nasty save or don't do anything crap that floats around.</p><p></p><p>Pump DEX to 18 at the first level bump you get, then on the next one you can contemplate bumping it to 20 or taking something like Sharpshooter for archer power attack and no more penalty for long distance/cover or something like Magic Initiate for Warlock for Hex and let the good times roll. By then you'll have like 3 attacks with a decent to hit bonus, Hex is just stupid good at that point.</p><p></p><p>If power characters are you thing, its a good one to play with.</p></blockquote><p></p>
[QUOTE="Shadai, post: 6713585, member: 6801949"] Make DEX your highest stat. Pick human, archery style, pick crossbow master, get a hand crossbow. Proceed to level opponents. I'd probably make CON second highest, you can actually dump INT and you don't need STR at all really. If you choose to dump INT be sure to pick spells that don't have a save, there are a ton of good one actually like Mending (broken xbow bolt... what broken xbow bolt), Shield (with high dex and some studded leather you can be more tanky than a tank), and Haste (even more bolts... later). If you dump INT you can then focus WIS as third highest to avoid all the nasty save or don't do anything crap that floats around. Pump DEX to 18 at the first level bump you get, then on the next one you can contemplate bumping it to 20 or taking something like Sharpshooter for archer power attack and no more penalty for long distance/cover or something like Magic Initiate for Warlock for Hex and let the good times roll. By then you'll have like 3 attacks with a decent to hit bonus, Hex is just stupid good at that point. If power characters are you thing, its a good one to play with. [/QUOTE]
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