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How do I emulate this monster power?
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<blockquote data-quote="Storminator" data-source="post: 4514974" data-attributes="member: 305"><p>Rechan,</p><p></p><p>I think this is an extremely cool idea. I fiddled about with a version, just to see how it might work. I shamelessly stole powers from various monsters, and I admit it isn't artful, but I think it's a solid basis to start from. It's also a reasonably compact statblock (forgive my formatting...):</p><p></p><p><strong>Transforming Wizard Level 18 Artillery</strong></p><p>Medium natural humanoid XP 2,000</p><p>Initiative +13 Senses Perception +16; </p><p><strong>Fiery Form (Fire) aura 1;</strong> a creature that enters</p><p>or begins its turn in the aura takes 10 fire damage;</p><p>any creature in the aura taking ongoing fire</p><p>damage takes 5 extra ongoing fire damage. </p><p>This aura is not active unless the transforming </p><p>wizard is in Inferno Form or using Fiery Escape.</p><p><strong>HP 136; Bloodied 68</strong></p><p>AC 28; Fortitude 30, Reflex 34, Will 28</p><p>Speed 6</p><p><strong>m Dagger </strong>(standard; at-will)</p><p>+23 vs. AC; 1d10 + 7 damage</p><p><strong>r Firebolt </strong>(standard; at-will)</p><p>+21 vs. Reflex; 2d8+7 and 5 ongoing fire </p><p>damage (save ends)</p><p><strong>a Flame Burst </strong>(standard; recharge 6 ) ✦ Fire</p><p>Area burst 2 within 10; +21 vs. Reflex; </p><p>2d8 + 3 fire damage, and ongoing 10 fire damage </p><p>(save ends).</p><p><strong>Inferno Form </strong>(standard; sustain standard; encounter) </p><p>The transforming wizard becomes a pillar of fire</p><p>and gains insubstantial, resist 20 fire, and activates</p><p>its Fiery Form aura. Inferno form cannot be entered</p><p>or maintained while bloodied.</p><p><strong>Melt the Earth </strong>(move, only while in Inferno Form)</p><p>The transforming wizard can move its speed. Each</p><p>square the transforming wizard moves through </p><p>becomes difficult terrain. In addition, anyone that </p><p>enters the square or starts their turn in it takes 10 </p><p>fire damage. The squares are melted until the end </p><p>of the transforming wizard’s next turn.</p><p><strong>Fiery Escape </strong>(immediate reaction, when the </p><p>transforming wizard is hit with a melee attack </p><p>while bloodied, encounter)</p><p>The transforming wizard transforms into fire and </p><p>gains insubstantial, resist 20 fire, activates its Fiery </p><p>Form aura, and shifts 5 squares. The squares </p><p>shifted thru are Melted (see Melt the Earth). The </p><p>Fiery Escape and the melted squares last until the </p><p>start of the transforming wizard’s next turn.</p><p></p><p><strong>Alignment Evil Languages Common, Primordial</strong></p><p>Skills Intimidate +16</p><p>Str 13 (+10) Dex 18 (+13) Wis 14 (+11)</p><p>Con 15 (+11) Int 20 (+14) Cha 14 (+11)</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 4514974, member: 305"] Rechan, I think this is an extremely cool idea. I fiddled about with a version, just to see how it might work. I shamelessly stole powers from various monsters, and I admit it isn't artful, but I think it's a solid basis to start from. It's also a reasonably compact statblock (forgive my formatting...): [B]Transforming Wizard Level 18 Artillery[/B] Medium natural humanoid XP 2,000 Initiative +13 Senses Perception +16; [B]Fiery Form (Fire) aura 1;[/B] a creature that enters or begins its turn in the aura takes 10 fire damage; any creature in the aura taking ongoing fire damage takes 5 extra ongoing fire damage. This aura is not active unless the transforming wizard is in Inferno Form or using Fiery Escape. [B]HP 136; Bloodied 68[/B] AC 28; Fortitude 30, Reflex 34, Will 28 Speed 6 [B]m Dagger [/B](standard; at-will) +23 vs. AC; 1d10 + 7 damage [B]r Firebolt [/B](standard; at-will) +21 vs. Reflex; 2d8+7 and 5 ongoing fire damage (save ends) [B]a Flame Burst [/B](standard; recharge 6 ) ✦ Fire Area burst 2 within 10; +21 vs. Reflex; 2d8 + 3 fire damage, and ongoing 10 fire damage (save ends). [B]Inferno Form [/B](standard; sustain standard; encounter) The transforming wizard becomes a pillar of fire and gains insubstantial, resist 20 fire, and activates its Fiery Form aura. Inferno form cannot be entered or maintained while bloodied. [B]Melt the Earth [/B](move, only while in Inferno Form) The transforming wizard can move its speed. Each square the transforming wizard moves through becomes difficult terrain. In addition, anyone that enters the square or starts their turn in it takes 10 fire damage. The squares are melted until the end of the transforming wizard’s next turn. [B]Fiery Escape [/B](immediate reaction, when the transforming wizard is hit with a melee attack while bloodied, encounter) The transforming wizard transforms into fire and gains insubstantial, resist 20 fire, activates its Fiery Form aura, and shifts 5 squares. The squares shifted thru are Melted (see Melt the Earth). The Fiery Escape and the melted squares last until the start of the transforming wizard’s next turn. [B]Alignment Evil Languages Common, Primordial[/B] Skills Intimidate +16 Str 13 (+10) Dex 18 (+13) Wis 14 (+11) Con 15 (+11) Int 20 (+14) Cha 14 (+11) PS [/QUOTE]
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