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How do I emulate this monster power?
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<blockquote data-quote="Burne" data-source="post: 4515564" data-attributes="member: 3450"><p>Depending on how many times you want your monster to transform, you could simply stat the 'monster' up as several monsters.</p><p></p><p>For example,</p><p>Phase 1 Monster, Level 11 Elite Controller</p><p>On death, spawns a Phase 2 Trap</p><p></p><p>Phase 2 Trap, Level 11 Trap, Basket weaving Skill challenge, lever-fest, or just survive for x round, once Trap is defeated, Spawn a Phase 3 Monster</p><p></p><p>Phase 3 Monster, Level 11 Elite Artillery</p><p></p><p>Same Idea can be easily used for Tentacles (spawn minions), Earthen Fists (use multiple rolling boulder traps so the party has to run around), or whatever. I've used this method a few times, and I feel its a much more interesting way to build cinematic encounters, and it gives you an easier way to get a feel for the challenge of the fight.</p><p></p><p>Note that my hypothetical level 11 encounter above wouldn't be much of a challenge for a level 11 party, but should be a good boss for a level 9 party. If you added enough standard monsters or minions to each of the phases to make them each level 11 encounters, I would be confortable throwing that at a level 11 party as a boss fight.</p></blockquote><p></p>
[QUOTE="Burne, post: 4515564, member: 3450"] Depending on how many times you want your monster to transform, you could simply stat the 'monster' up as several monsters. For example, Phase 1 Monster, Level 11 Elite Controller On death, spawns a Phase 2 Trap Phase 2 Trap, Level 11 Trap, Basket weaving Skill challenge, lever-fest, or just survive for x round, once Trap is defeated, Spawn a Phase 3 Monster Phase 3 Monster, Level 11 Elite Artillery Same Idea can be easily used for Tentacles (spawn minions), Earthen Fists (use multiple rolling boulder traps so the party has to run around), or whatever. I've used this method a few times, and I feel its a much more interesting way to build cinematic encounters, and it gives you an easier way to get a feel for the challenge of the fight. Note that my hypothetical level 11 encounter above wouldn't be much of a challenge for a level 11 party, but should be a good boss for a level 9 party. If you added enough standard monsters or minions to each of the phases to make them each level 11 encounters, I would be confortable throwing that at a level 11 party as a boss fight. [/QUOTE]
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How do I emulate this monster power?
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