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How do I encourage roleplaying without being a jerk?
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<blockquote data-quote="Kid Charlemagne" data-source="post: 227522" data-attributes="member: 93"><p>Talk to them about it, and see what they think. I don't know if that'll actually accomplish anything, but it might.</p><p></p><p>I'm in three gaming groups right now - A wednesday night game that meets for 3-4 hours (Wulf Ratbane's Lazy Days campaign for those that read Story Hours), a every-other-Sunday game that meets for 8 hours (Kid Charlemagne's SH), and a Saturday game that meets for 6-8 hours (no SH).</p><p></p><p>The first two groups keep pretty focused. In Wulf's game, we're there for a short time, so we want to make sure we cram as much game in as possible. Even the 8 hour Sunday sessions are pretty high signal to noise ratio, with relatively few digressions. And its not like we're massive role-players, either. We just are all focused on being there for the game. </p><p></p><p>The Saturday game is problematic at times. The noise level is significantly higher, and as a result, I get less enjoyment out of it. I can't even imagine a game where we got together for 10 hours and only got 4 hours of gaming in - that would drive me nuts.</p><p></p><p>In short, try and talk to the players and see if they would prefer a game that is more focused, but there may be no way to do it with the same crew of players. I could get the Saturday group to be more like what I want, but 2 or 3 players would have to go, and I don't think that the group wants that. I'm not sure I do either.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 227522, member: 93"] Talk to them about it, and see what they think. I don't know if that'll actually accomplish anything, but it might. I'm in three gaming groups right now - A wednesday night game that meets for 3-4 hours (Wulf Ratbane's Lazy Days campaign for those that read Story Hours), a every-other-Sunday game that meets for 8 hours (Kid Charlemagne's SH), and a Saturday game that meets for 6-8 hours (no SH). The first two groups keep pretty focused. In Wulf's game, we're there for a short time, so we want to make sure we cram as much game in as possible. Even the 8 hour Sunday sessions are pretty high signal to noise ratio, with relatively few digressions. And its not like we're massive role-players, either. We just are all focused on being there for the game. The Saturday game is problematic at times. The noise level is significantly higher, and as a result, I get less enjoyment out of it. I can't even imagine a game where we got together for 10 hours and only got 4 hours of gaming in - that would drive me nuts. In short, try and talk to the players and see if they would prefer a game that is more focused, but there may be no way to do it with the same crew of players. I could get the Saturday group to be more like what I want, but 2 or 3 players would have to go, and I don't think that the group wants that. I'm not sure I do either. [/QUOTE]
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