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How do I encourage roleplaying without being a jerk?
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<blockquote data-quote="Pielorinho" data-source="post: 227814" data-attributes="member: 259"><p>One other thing I should mention: I've recently softened my stance on forbidding tactical discussion during battle. For most PCs I won't allow it, but I have one player who's story-smart and tactics-stupid.</p><p></p><p>She sends me fantastic lists full of NPCs her character knows, fleshed out with cool little details and bristling with plot-hooks. She comes up with better backgrounds than anyone else. She does a lot of my work for me as a DM, for which I'm really grateful.</p><p></p><p>And yet, in battle, she ignores obvious opportunities for her rogue PC to flank. She spends five of the six rounds of battle switching weapons, activating weapons, drinking buffing potions, and the like. When attacked by a bunch of tricked out psychic warriors, her bard fires a crossbow over and over, instead of using the potentially lethal dispel magic she has.</p><p></p><p>Tactics just aren't what interests her about the game. Rather than letting the other players get frustrated, I'm letting them give her advice in the middle of a round.</p><p></p><p>As long as they're not obnoxious about it, it makes everyone happy: she gets to play a more effective character, the PCs are likelier to win their battles, and we all get her invaluable contributions to the game sessions.</p><p></p><p>I think the guidelines about out-of-character discussion have to be tailored to each group. </p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 227814, member: 259"] One other thing I should mention: I've recently softened my stance on forbidding tactical discussion during battle. For most PCs I won't allow it, but I have one player who's story-smart and tactics-stupid. She sends me fantastic lists full of NPCs her character knows, fleshed out with cool little details and bristling with plot-hooks. She comes up with better backgrounds than anyone else. She does a lot of my work for me as a DM, for which I'm really grateful. And yet, in battle, she ignores obvious opportunities for her rogue PC to flank. She spends five of the six rounds of battle switching weapons, activating weapons, drinking buffing potions, and the like. When attacked by a bunch of tricked out psychic warriors, her bard fires a crossbow over and over, instead of using the potentially lethal dispel magic she has. Tactics just aren't what interests her about the game. Rather than letting the other players get frustrated, I'm letting them give her advice in the middle of a round. As long as they're not obnoxious about it, it makes everyone happy: she gets to play a more effective character, the PCs are likelier to win their battles, and we all get her invaluable contributions to the game sessions. I think the guidelines about out-of-character discussion have to be tailored to each group. Daniel [/QUOTE]
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How do I encourage roleplaying without being a jerk?
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