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How do I encourage roleplaying without being a jerk?
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<blockquote data-quote="Valicor" data-source="post: 228147" data-attributes="member: 1555"><p>Thats your first mistake, To encourage RP you can't go with how you think the players imagine things, but how they actually do. You can accomplish this by getting feed back form them, on how and where they seem themselves and there characters going in your game.</p><p></p><p></p><p></p><p>Try to be more spontaneous. If you know what the path the players desire, and work with that your idea's wil flow much easier and smoother.</p><p></p><p></p><p></p><p>Theres nothing wrong with disscussing stratedgy. If it is the other player responds to the plan with out revealign it in game, Doc them with meta-game experience. Your comment abotu them takign awhile to get to payign attention. I had this problem stil have this problem, the best advice on that I can give you is be calm and pacient. It can help to put a time limmit on player turns, so everyone will know when they are up. Also just try and speak alittle louder or give them a scare by saying they are being atatcked. When they turn and ask what you have there attention and can resume.</p><p></p><p></p><p></p><p>There is nothing wrong with wanting everyoen to enjoy the game. How long have you been DM'ing? and How long have they been players? Cause as you play for longer times eventually everyone will settle down alittle. You have a good goal and intention here.</p><p></p><p></p><p></p><p>it is not unreasonable to excpet players to pay attention to the world around them, but 100% all of the time is immpossible. Humans are easily distracted and need change to stimulate intrest. The less dictating you are on the atmosphere the more relaxed yoru players wil be. Thsi should stimulate mroe intrest. Askign them not to speak is allittle harsh. Maybe just ask them not to distract the players you are working with at the time and be alittle lower. I agree it is a problem when the secondary conversation is louder then the DM.</p><p></p><p></p><p></p><p>Okay it is alittle harsh and unfair if the players undermine every GM descision. I have had this occur enough times. If it is a major issue that would for the most part be unfair and potentialy leathal it should be discussed then and there, otherwise your players should save it for after the game.</p><p></p><p></p><p></p><p></p><p>I think you should just go with the flow of the game, and try to enjoy the company of yoru fellow GM's and Players. Or you could find a new group.</p></blockquote><p></p>
[QUOTE="Valicor, post: 228147, member: 1555"] Thats your first mistake, To encourage RP you can't go with how you think the players imagine things, but how they actually do. You can accomplish this by getting feed back form them, on how and where they seem themselves and there characters going in your game. Try to be more spontaneous. If you know what the path the players desire, and work with that your idea's wil flow much easier and smoother. Theres nothing wrong with disscussing stratedgy. If it is the other player responds to the plan with out revealign it in game, Doc them with meta-game experience. Your comment abotu them takign awhile to get to payign attention. I had this problem stil have this problem, the best advice on that I can give you is be calm and pacient. It can help to put a time limmit on player turns, so everyone will know when they are up. Also just try and speak alittle louder or give them a scare by saying they are being atatcked. When they turn and ask what you have there attention and can resume. There is nothing wrong with wanting everyoen to enjoy the game. How long have you been DM'ing? and How long have they been players? Cause as you play for longer times eventually everyone will settle down alittle. You have a good goal and intention here. it is not unreasonable to excpet players to pay attention to the world around them, but 100% all of the time is immpossible. Humans are easily distracted and need change to stimulate intrest. The less dictating you are on the atmosphere the more relaxed yoru players wil be. Thsi should stimulate mroe intrest. Askign them not to speak is allittle harsh. Maybe just ask them not to distract the players you are working with at the time and be alittle lower. I agree it is a problem when the secondary conversation is louder then the DM. Okay it is alittle harsh and unfair if the players undermine every GM descision. I have had this occur enough times. If it is a major issue that would for the most part be unfair and potentialy leathal it should be discussed then and there, otherwise your players should save it for after the game. I think you should just go with the flow of the game, and try to enjoy the company of yoru fellow GM's and Players. Or you could find a new group. [/QUOTE]
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