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<blockquote data-quote="Cergorach" data-source="post: 8927336" data-attributes="member: 725"><p><u><strong>Switch game system or genre but not both</strong></u></p><p>I do not agree with that! Like, at all! A game system is a 'nice to have', but imho not the reason why you change games. The same old stuff just with different rules is boring as all heck! A long, long time ago my 'school' group started with HeroQuest, moved to basic D&D and then moved to AD&D 2E and eventually to 3E and 5E, we've played some Shadowrun and Vampire: The Masquerade, but we always came back (eventually) to D&D. Sure, both those games have fantasy elements, but one is in the cyberpunk genre and the other is the very first in the gothic punk genre, imho very far removed from 'classic' D&D.</p><p></p><p>Why did we play those other games then? Because sometimes you need a break from your D&D and these games had things that interested most of us in the group and the rest was willing to go along with it. I think that is way more important then anything else! If you want to play something else, make sure that it's something that the rest of the group also finds interesting enough to want to play when the eventual D&D break shows up. That means understanding the rest of your group, asking what they like, discussing what they like, etc. Also be open to things others want. If you're shooting down things others want (to do), changes are that they'll also not be open to things you want to do...</p><p></p><p>I also played Mage and some Werewolf with an older group I was part of (along with The Dark Eye, D&D and AD&D 2E), but never with my 'school' group, there was some interest, but mostly from the perspective of how they interacted with the Vampire part of that universe. There was also some interest in Earthdawn, but again mostly from how it interacted with Shadowrun, but the general consensus was, if we want to play fantasy, why not D&D (why learn another complex rulesset)? And there's a plethora of other RPGs I've acquired over many years, we had a decent amount of Star Wars fans in the group, but never played the Star Wars RPG. One other person was interested in Battletech and the Mechwarrior RPG, no one was interested in Heavy Gear, Middle Earth (I.C.E.) while there were quite a bit of LotR fans in the group, etc.</p><p></p><p>What I do agree is that you don't badmouth D&D, you show what's different, but that isn't necessarily better (just different). Lending out the core book around the group is pretty much a necessity, it having a good presentation (cool art helps a LOT) is pretty essential, people must want to read it.</p><p></p><p>Or what we did recently, 35 years after we started, one person doing a 'oneshot' with the potential of doing it for more then one session if we like it. Thus we played Kids on Bikes, creating the character during the session. It was lots of fun! BUT as usual, DMs/GMs sometimes get burned out or in this case don't have time to prepare for the next session, this gives others an excellent opportunity to do something else, so next time we're back to D&D (5E), someone else DMing.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 8927336, member: 725"] [U][B]Switch game system or genre but not both[/B][/U] I do not agree with that! Like, at all! A game system is a 'nice to have', but imho not the reason why you change games. The same old stuff just with different rules is boring as all heck! A long, long time ago my 'school' group started with HeroQuest, moved to basic D&D and then moved to AD&D 2E and eventually to 3E and 5E, we've played some Shadowrun and Vampire: The Masquerade, but we always came back (eventually) to D&D. Sure, both those games have fantasy elements, but one is in the cyberpunk genre and the other is the very first in the gothic punk genre, imho very far removed from 'classic' D&D. Why did we play those other games then? Because sometimes you need a break from your D&D and these games had things that interested most of us in the group and the rest was willing to go along with it. I think that is way more important then anything else! If you want to play something else, make sure that it's something that the rest of the group also finds interesting enough to want to play when the eventual D&D break shows up. That means understanding the rest of your group, asking what they like, discussing what they like, etc. Also be open to things others want. If you're shooting down things others want (to do), changes are that they'll also not be open to things you want to do... I also played Mage and some Werewolf with an older group I was part of (along with The Dark Eye, D&D and AD&D 2E), but never with my 'school' group, there was some interest, but mostly from the perspective of how they interacted with the Vampire part of that universe. There was also some interest in Earthdawn, but again mostly from how it interacted with Shadowrun, but the general consensus was, if we want to play fantasy, why not D&D (why learn another complex rulesset)? And there's a plethora of other RPGs I've acquired over many years, we had a decent amount of Star Wars fans in the group, but never played the Star Wars RPG. One other person was interested in Battletech and the Mechwarrior RPG, no one was interested in Heavy Gear, Middle Earth (I.C.E.) while there were quite a bit of LotR fans in the group, etc. What I do agree is that you don't badmouth D&D, you show what's different, but that isn't necessarily better (just different). Lending out the core book around the group is pretty much a necessity, it having a good presentation (cool art helps a LOT) is pretty essential, people must want to read it. Or what we did recently, 35 years after we started, one person doing a 'oneshot' with the potential of doing it for more then one session if we like it. Thus we played Kids on Bikes, creating the character during the session. It was lots of fun! BUT as usual, DMs/GMs sometimes get burned out or in this case don't have time to prepare for the next session, this gives others an excellent opportunity to do something else, so next time we're back to D&D (5E), someone else DMing. [/QUOTE]
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