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How Do I Escape D&D?
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<blockquote data-quote="innerdude" data-source="post: 8929729" data-attributes="member: 85870"><p>I'm going to pipe in on one thing here, having had quite a bit of success getting my group to try stuff over the years.</p><p></p><p>Our group has played at least 5 sessions of all of the following since 2012:</p><p></p><ol> <li data-xf-list-type="ol">Savage Worlds</li> <li data-xf-list-type="ol">GURPS</li> <li data-xf-list-type="ol">Tiny D6</li> <li data-xf-list-type="ol">Dungeon World</li> <li data-xf-list-type="ol">Ironsworn</li> <li data-xf-list-type="ol">Starforged</li> <li data-xf-list-type="ol">Star Wars: Edge of the Empire</li> </ol><p>And I'm gearing up for yet another in a Forged in the Dark game I just kick-started, Court of Blades.</p><p></p><p>My quibble is this --- I actually find one shots to be terrible for group buy in to try out a system.</p><p></p><p>My group has been much more invested when they know the GM --- who has not always been me --- is willing to put enough stake in their choice of system to at least give it a run of 6 or 8 sessions. Otherwise it just feels like a waste of time for everyone.</p><p></p><p>No one really knows if they like or dislike a system after a single session (mostly). If you want to have a chance at making something a serious long term alternative to D&D, then make sure you convey that you're serious about possibly making it a long term alternative to D&D.</p><p></p><p>For me personally, one shots don't convey enough . . . gravitas, for lack of a better word, to motivate me to take the system change seriously.</p></blockquote><p></p>
[QUOTE="innerdude, post: 8929729, member: 85870"] I'm going to pipe in on one thing here, having had quite a bit of success getting my group to try stuff over the years. Our group has played at least 5 sessions of all of the following since 2012: [LIST=1] [*]Savage Worlds [*]GURPS [*]Tiny D6 [*]Dungeon World [*]Ironsworn [*]Starforged [*]Star Wars: Edge of the Empire [/LIST] And I'm gearing up for yet another in a Forged in the Dark game I just kick-started, Court of Blades. My quibble is this --- I actually find one shots to be terrible for group buy in to try out a system. My group has been much more invested when they know the GM --- who has not always been me --- is willing to put enough stake in their choice of system to at least give it a run of 6 or 8 sessions. Otherwise it just feels like a waste of time for everyone. No one really knows if they like or dislike a system after a single session (mostly). If you want to have a chance at making something a serious long term alternative to D&D, then make sure you convey that you're serious about possibly making it a long term alternative to D&D. For me personally, one shots don't convey enough . . . gravitas, for lack of a better word, to motivate me to take the system change seriously. [/QUOTE]
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