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How Do I Escape D&D?
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<blockquote data-quote="Jer" data-source="post: 8929852" data-attributes="member: 19857"><p>Related to this though is that if you are asking people to radically switch playstyles, it can be a hurdle to getting them to try new games. Like if you have a group that normally plays combat-heavy D&D games and you try to get them to play an investigative Trail of Cthulhu or Timewatch Gumshoe game, they might hit a wall with them because their comfort level is going to be low all around. Not only are you changing Genres and Systems, but the style of play is going to be different as well.</p><p></p><p>Sometimes this can actually be good - my players picked up Gumshoe fairly well because it was so different from the D&D they were used to that they treated it like learning an entirely new game. OTOH they bounced hard off of Monster of the Week the first time we tried it because it was similar enough to D&D (playbooks are like classes right? And moves are like my class abilities?) that they were trying to make it play like D&D and it just doesn't. (Of course our group already moved from D&D to D&D-adjacent by moving to 13th Age after 4e, and 13th age already tweaks the D&D framework to be a bit more narrative, so I admit my group may not be representative).</p></blockquote><p></p>
[QUOTE="Jer, post: 8929852, member: 19857"] Related to this though is that if you are asking people to radically switch playstyles, it can be a hurdle to getting them to try new games. Like if you have a group that normally plays combat-heavy D&D games and you try to get them to play an investigative Trail of Cthulhu or Timewatch Gumshoe game, they might hit a wall with them because their comfort level is going to be low all around. Not only are you changing Genres and Systems, but the style of play is going to be different as well. Sometimes this can actually be good - my players picked up Gumshoe fairly well because it was so different from the D&D they were used to that they treated it like learning an entirely new game. OTOH they bounced hard off of Monster of the Week the first time we tried it because it was similar enough to D&D (playbooks are like classes right? And moves are like my class abilities?) that they were trying to make it play like D&D and it just doesn't. (Of course our group already moved from D&D to D&D-adjacent by moving to 13th Age after 4e, and 13th age already tweaks the D&D framework to be a bit more narrative, so I admit my group may not be representative). [/QUOTE]
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