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<blockquote data-quote="RareBreed" data-source="post: 9056580" data-attributes="member: 6945590"><p>I remember in 1986, a (now somewhat infamous) RPG combat system came out called Phoenix Command Combat System (PCCS for short). The back of the box had this blurb...</p><p></p><p></p><p></p><p>So perhaps a little harsh, but to my 14 yr old mind, I was like "oh yeahhhhhh". At the time, I was mostly a post-apocalypse or hard sci-fi gamer (Twilight 2000, Traveller 2300, Aftermath), and I bemoaned the lack of "realism" (yes, I know that's a dirty word in some circles). I actually think Greg Porter's SpaceTime and TimeLords had a better and more realistic damage system than even PCCS did, but still, it was to me a god-send.</p><p></p><p>They were not directly comparing themselves to any game out there, but they clearly displayed who would like a system like theirs, and why. So I don't think you have to just evangelize a game 100% on its own merits. To some degree, you have to compare it to its competitors, otherwise why bother? The inevitable question will be: "but how does it compare to X?" or "how is it different than X?".</p><p></p><p>If I said I came up with a new car and said it was a great mid size with good fuel economy, nice handling, and a comfy interior, I will immediately ask, "compared to what?" or "even if that is true, why would I switch my current car also has decent fuel economy, decent handling and an acceptable interior"?</p></blockquote><p></p>
[QUOTE="RareBreed, post: 9056580, member: 6945590"] I remember in 1986, a (now somewhat infamous) RPG combat system came out called Phoenix Command Combat System (PCCS for short). The back of the box had this blurb... So perhaps a little harsh, but to my 14 yr old mind, I was like "oh yeahhhhhh". At the time, I was mostly a post-apocalypse or hard sci-fi gamer (Twilight 2000, Traveller 2300, Aftermath), and I bemoaned the lack of "realism" (yes, I know that's a dirty word in some circles). I actually think Greg Porter's SpaceTime and TimeLords had a better and more realistic damage system than even PCCS did, but still, it was to me a god-send. They were not directly comparing themselves to any game out there, but they clearly displayed who would like a system like theirs, and why. So I don't think you have to just evangelize a game 100% on its own merits. To some degree, you have to compare it to its competitors, otherwise why bother? The inevitable question will be: "but how does it compare to X?" or "how is it different than X?". If I said I came up with a new car and said it was a great mid size with good fuel economy, nice handling, and a comfy interior, I will immediately ask, "compared to what?" or "even if that is true, why would I switch my current car also has decent fuel economy, decent handling and an acceptable interior"? [/QUOTE]
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