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How Do I Escape D&D?
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<blockquote data-quote="Umbran" data-source="post: 9064847" data-attributes="member: 177"><p>Let us assume we are talking about a new game, "Wizards and Warthogs" (W&W for short). FOr some aspect of the game, you ought to tell the audience:</p><p></p><p>1) How W&W does that aspect. You <em>don't</em> have to tell them "how it is different", specifically. Everyone knows how D&D does it. Once you describe it, they'll see that it is different.</p><p></p><p>2) Why you think how W&W does it is awesome. Not "better than D&D". The audience can then decide for themselves if W&W is actually better for them.</p><p></p><p>Let us take, for example, the matter of character history and background.</p><p></p><p>(Everyone knows that, in D&D, a background carries a couple of skills, maybe some tools, a piece or two of minor equipment, a minor feature, and some suggested personality traits, ideals, bonds, and flaws. Major criticisms of this include that Backgrounds are really only places to get a couple of skills, as the minor equipment, feature, and ideals/bonds/flaws are often useless or ignored in play)</p><p></p><p>I can then say...</p><p></p><p>The way Fate Accelerated handles character background and history is great! It works these into character as much or as little as the player wants, by way of Aspects the player chooses. This works wonderfully, because it uses a mechanic common throughout the system and allows the player to choose how much and what parts of their history they want to be important. History is then applicable any time it makes narrative sense, and is as potent as other abilities characters have.</p><p></p><p>I never have to <em>mention</em> D&D, or make any direct comparisons.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9064847, member: 177"] Let us assume we are talking about a new game, "Wizards and Warthogs" (W&W for short). FOr some aspect of the game, you ought to tell the audience: 1) How W&W does that aspect. You [I]don't[/I] have to tell them "how it is different", specifically. Everyone knows how D&D does it. Once you describe it, they'll see that it is different. 2) Why you think how W&W does it is awesome. Not "better than D&D". The audience can then decide for themselves if W&W is actually better for them. Let us take, for example, the matter of character history and background. (Everyone knows that, in D&D, a background carries a couple of skills, maybe some tools, a piece or two of minor equipment, a minor feature, and some suggested personality traits, ideals, bonds, and flaws. Major criticisms of this include that Backgrounds are really only places to get a couple of skills, as the minor equipment, feature, and ideals/bonds/flaws are often useless or ignored in play) I can then say... The way Fate Accelerated handles character background and history is great! It works these into character as much or as little as the player wants, by way of Aspects the player chooses. This works wonderfully, because it uses a mechanic common throughout the system and allows the player to choose how much and what parts of their history they want to be important. History is then applicable any time it makes narrative sense, and is as potent as other abilities characters have. I never have to [I]mention[/I] D&D, or make any direct comparisons. [/QUOTE]
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