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How do I get a combat-heavy player interested in ROLE playing?!
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<blockquote data-quote="Umbran" data-source="post: 4493583" data-attributes="member: 177"><p>True. Presentation is important, and there is no cause to make this confrontational. One doesn't have to approach it head-on with that particular phrasing.</p><p></p><p>However, as I've mentioned, this may not have been a conscious decision, but instead a default behavior that developed due to particular types of exposure that got generalized when it may not have had too.</p><p></p><p>Something more collaborative, "Honey, I've got a plot idea for the game coming up, and to make it work, I'll need a bit of help from you...." could do the exact same job without bruising an ego.</p><p></p><p>Sometimes, all you have to do is lead the horse to water, and they'll drink all on their own - you just have to know what kind of water they like. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Umbran, post: 4493583, member: 177"] True. Presentation is important, and there is no cause to make this confrontational. One doesn't have to approach it head-on with that particular phrasing. However, as I've mentioned, this may not have been a conscious decision, but instead a default behavior that developed due to particular types of exposure that got generalized when it may not have had too. Something more collaborative, "Honey, I've got a plot idea for the game coming up, and to make it work, I'll need a bit of help from you...." could do the exact same job without bruising an ego. Sometimes, all you have to do is lead the horse to water, and they'll drink all on their own - you just have to know what kind of water they like. :) [/QUOTE]
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How do I get a combat-heavy player interested in ROLE playing?!
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