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How do I get better tactics from my players?
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<blockquote data-quote="Evilboy" data-source="post: 627406" data-attributes="member: 186"><p>There's always the disheartening possibility that your players just might not be interested in using advanced tactics. Some people (me included) like the idea of challenging combats where you have to think quick and work as a team, but not everyone sees D&D that way. Some people might want to "just relax", or might enjoy focusing on different aspects (storytelling, intrigue, heroics). I'd advise that you first talk to your group and make sure that tough fights are something they're interested in.</p><p></p><p>If they are, then I think there's a few things you can do. The easiest (and probably most effective) would be to tell the players that you want to run monsters a bit smarter and harder, and recommend that they play strategically in turn. It wouldn't hurt to give a few examples (generic, not "you did X wrong").</p><p></p><p>Try running your opponents smarter without killing your players. Maybe put them in a contest with a villain, like a sort of medieval tournament. After (presumably) getting embarassed by their rivals, the players would (hopefully) start picking up a few devious tricks.</p><p></p><p>- Evilboy</p></blockquote><p></p>
[QUOTE="Evilboy, post: 627406, member: 186"] There's always the disheartening possibility that your players just might not be interested in using advanced tactics. Some people (me included) like the idea of challenging combats where you have to think quick and work as a team, but not everyone sees D&D that way. Some people might want to "just relax", or might enjoy focusing on different aspects (storytelling, intrigue, heroics). I'd advise that you first talk to your group and make sure that tough fights are something they're interested in. If they are, then I think there's a few things you can do. The easiest (and probably most effective) would be to tell the players that you want to run monsters a bit smarter and harder, and recommend that they play strategically in turn. It wouldn't hurt to give a few examples (generic, not "you did X wrong"). Try running your opponents smarter without killing your players. Maybe put them in a contest with a villain, like a sort of medieval tournament. After (presumably) getting embarassed by their rivals, the players would (hopefully) start picking up a few devious tricks. - Evilboy [/QUOTE]
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