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How do I get better tactics from my players?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 627669" data-attributes="member: 6533"><p>getting them captured or humiliated in an arena would be fun.</p><p></p><p>write that in alongside having them face the <span style="color: purple">OORRCCSS</span>.</p><p></p><p>I was trying to think of nice stories to tell my players to illustrate why good tactics could be fun and important, and I remembered a tale from my own RPGing childhood.</p><p></p><p>A friend of mine has played for a long time, and he remembers playing with a neophyte DM who was puzzled by the layout of the published dungeon he had.</p><p></p><p>"Why," this DM asked, "should the demons and horrible things live on the bottom level when there are only orcs on the top level to keep them down?"</p><p></p><p>"Obviously," he concluded, "the orcs must be scary good at defending dungeon territory."</p><p></p><p>So he redesigned the top layers of the dungeon to reflect this. The players got a tip that a demon they were after was in this dungeon, as per the published plot. But they also kept getting warnings about the Orcs who lived on the top level. At first they thought it was simply people being more fearful of the danger they knew. But the warnings were getting pretty strange:</p><p></p><p>"Oh, so you're going to fight the demon... ...but how are you going to get past the <span style="color: purple">OORRCCSS</span> ?"</p><p></p><p>So they finally get there and they are looking forward to really strolling through the orc section and maybe getting some sleep and food from the orc larder. Figuring they must be fat off of the raiding they were doing to make everyone so frightened.</p><p></p><p>Three hours later they had wandered through their fourth maze of death, discovered that murder holes can be almost anywhere underground, and had finally just started averaging the damage they took from the multiples of ten arrow shots they were taking every two rounds as environmental damage. The stories my friend tells of the tactics these orcs used are beautiful and involve very little spellcasting on the orcs part. Just lots of coordinated action and clever masonry. The party survived by crawling down through the masonry into the lower levels of the dungeon.</p><p></p><p>The adventure ended with them intimidating the demon based on the fact that they had made it throught the <span style="color: purple">OORRCCSS</span> and negotiates what they want out of him by offering to take him out through the orcs and just let him leave the plane in peace.</p><p></p><p>That would be fun to try to run myself, but it would also be fun to actually have them talk to this demon. That might inspire them to pick up some polish.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 627669, member: 6533"] getting them captured or humiliated in an arena would be fun. write that in alongside having them face the [COLOR=purple]OORRCCSS[/COLOR]. I was trying to think of nice stories to tell my players to illustrate why good tactics could be fun and important, and I remembered a tale from my own RPGing childhood. A friend of mine has played for a long time, and he remembers playing with a neophyte DM who was puzzled by the layout of the published dungeon he had. "Why," this DM asked, "should the demons and horrible things live on the bottom level when there are only orcs on the top level to keep them down?" "Obviously," he concluded, "the orcs must be scary good at defending dungeon territory." So he redesigned the top layers of the dungeon to reflect this. The players got a tip that a demon they were after was in this dungeon, as per the published plot. But they also kept getting warnings about the Orcs who lived on the top level. At first they thought it was simply people being more fearful of the danger they knew. But the warnings were getting pretty strange: "Oh, so you're going to fight the demon... ...but how are you going to get past the [COLOR=purple]OORRCCSS[/COLOR] ?" So they finally get there and they are looking forward to really strolling through the orc section and maybe getting some sleep and food from the orc larder. Figuring they must be fat off of the raiding they were doing to make everyone so frightened. Three hours later they had wandered through their fourth maze of death, discovered that murder holes can be almost anywhere underground, and had finally just started averaging the damage they took from the multiples of ten arrow shots they were taking every two rounds as environmental damage. The stories my friend tells of the tactics these orcs used are beautiful and involve very little spellcasting on the orcs part. Just lots of coordinated action and clever masonry. The party survived by crawling down through the masonry into the lower levels of the dungeon. The adventure ended with them intimidating the demon based on the fact that they had made it throught the [COLOR=purple]OORRCCSS[/COLOR] and negotiates what they want out of him by offering to take him out through the orcs and just let him leave the plane in peace. That would be fun to try to run myself, but it would also be fun to actually have them talk to this demon. That might inspire them to pick up some polish. [/QUOTE]
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