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How do I get better tactics from my players?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 629355" data-attributes="member: 6533"><p>Wow, that's a super great theory. And it jives very readily with the some of the players comments to me.</p><p></p><p>I was DMing in order to give our normal DM a break for the holidays. But I had started the players at seventh level, required by the adventure we were doing, and they've finished the adventure and hit 11th.</p><p></p><p>A bit back we reached a good switch over point, and I told them so. The players, including the DM, replied that they would like to continue with this campaign for a while as they had never had characters who were this Bad Ass before. The other DM did point out that all of our characters in the other game are also 11th level, but that he wasn't playing in that one.</p><p></p><p>A high level high is probably exactly what I'm combating here. Well that and a pretty high degree of ignorance from having never operated at this level before.</p><p></p><p>Thanks to everyone for the great contributions to this thread.</p><p></p><p>I too enjoy the cinematic antics variety and I have inserted a means for the characters to enjoy the benefits of the d20 Feng Shui rules variants.</p><p></p><p>However, they are role-playing well oiled dungeon hacking killing machines in a world that vigorously supports this sort of profession. I'm trying to discover gentle means by which I can help them live up to their own image of themselves and the image their world community has of them. Without having to fudge my own performances too much or cause the game to switch genres into something I'm afraid they might find tiresome.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 629355, member: 6533"] Wow, that's a super great theory. And it jives very readily with the some of the players comments to me. I was DMing in order to give our normal DM a break for the holidays. But I had started the players at seventh level, required by the adventure we were doing, and they've finished the adventure and hit 11th. A bit back we reached a good switch over point, and I told them so. The players, including the DM, replied that they would like to continue with this campaign for a while as they had never had characters who were this Bad Ass before. The other DM did point out that all of our characters in the other game are also 11th level, but that he wasn't playing in that one. A high level high is probably exactly what I'm combating here. Well that and a pretty high degree of ignorance from having never operated at this level before. Thanks to everyone for the great contributions to this thread. I too enjoy the cinematic antics variety and I have inserted a means for the characters to enjoy the benefits of the d20 Feng Shui rules variants. However, they are role-playing well oiled dungeon hacking killing machines in a world that vigorously supports this sort of profession. I'm trying to discover gentle means by which I can help them live up to their own image of themselves and the image their world community has of them. Without having to fudge my own performances too much or cause the game to switch genres into something I'm afraid they might find tiresome. [/QUOTE]
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